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Disappearing act!
Posted: Thu Jun 05, 2003 10:12 pm
by Zip
Does anyone notice this in their maps too....
If I put a 'Static' ---> 'Furniture' ---> 'bathroomsink' into my map I notice the following:
In MOHRadiantSDK you can see a tap and spout as part of the sink. If I then compile the map in SDK and play it, the tap disappears but the spout doesn't. Where has the tap gone?
Also,
If I put a 'Static' ---> 'Furniture' ---> 'Singlemetalbed' into my map I notice the following:
In SDK you can see some balls on the posts of the bed, but when I compile it......you guessed it.... they disappear in MOH:SH.
Hmmmm

Posted: Thu Jun 05, 2003 10:41 pm
by wacko
maybe it depends on the level of detail you choose in MOHAA, how much you see of a model?!
Posted: Fri Jun 06, 2003 8:37 am
by Zip
I have model detail on high. There are two more settings after that....higher and highest. Guess it will be one of those that shows it all.
Posted: Fri Jun 06, 2003 10:28 am
by mohaa_rox
what are ur compile options? i.e nodetail, fulldetail
Posted: Fri Jun 06, 2003 10:49 am
by Zip
I compile in SDK, so I don't think I can choose the detail it does.
Posted: Fri Jun 06, 2003 11:56 am
by wacko
NO, but you can choose th detail setting in MOHAA (video settings)
Posted: Fri Jun 06, 2003 12:40 pm
by Zip
I have model detail on high. There are two more settings after that....higher and highest. Guess it will be one of those that shows it all.
Hehe Wacko I know, that was what I was talking about.

Posted: Fri Jun 06, 2003 7:04 pm
by wacko

i was in a little hurry and didn't see rox' question and so i took your post as an answer to my post... sorrry
and i don't think the compilation settings do matter for this: as far as i know, nodetail means compilation leaves out detail brushes and fulldetail compiles them as structural brushes!? something like this but surely no impact on models. tell me whether this is correct...

Posted: Fri Jun 06, 2003 8:07 pm
by Zip
Hi m8,
You were right, I had to put models on the highest setting to see them in full detail in MOH. I thought the model detail settings would change how well they were draw not leave parts of the model out!
and i don't think the compilation settings do matter for this: as far as i know, nodetail means compilation leaves out detail brushes and fulldetail compiles them as structural brushes!? something like this but surely no impact on models. tell me whether this is correct...
I wouldn't know
