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Caulk

Posted: Fri Jun 06, 2003 5:40 pm
by Grokiwitz
I'm building a small SP town map with lots of buildings that the player cannot enter. Is it useful to ctrl-shift-left click all interior walls and assign the caulk texture to them? Will this improve speeds? Or is it just a waste of time?

If it is useful, it is approoriate to caulk ALL unseen surfaces? At what point does this become ridiculous (if ever)?

thx

Grok

Posted: Fri Jun 06, 2003 5:43 pm
by Surgeon
Yes it is very useful becuase the engine doesn't draw surfaces with caulk on them...Its generally better to start by building your brushes out of caulk then texturing the sides that are seen, rather than the reverse......

Welcome to .Map

Posted: Sat Jun 07, 2003 1:55 am
by MIG
That's the first thing when I began mapping. First chaulk everthing, make sure you don't overlap brushes. Then you make your stuff. And when u decide to use the room anyway....texture it. It increases mapspeed. You can better get a remark of a friend who is testing your map like 'damn need an extra way out', than he has too many options to move around the map. You need to get your map interesting than easy.

Posted: Sat Jun 07, 2003 8:02 am
by The_Grass
You talk about caulking everything , and then you just texture it on one side off the brush, if I texture it i will always texture it on the whole brush 6 sides how do you texture it on one side off the brush , I can not find that answer anywhere , its a 8 world wonder for me .

I've seen it in some video's about Radiant but never could find it how they did it.

Posted: Sat Jun 07, 2003 8:23 am
by Alcoholic
control, shift, left click a face.

Posted: Sat Jun 07, 2003 9:16 am
by The_Grass
Yes that's it ,Great :)

Thx Alcoholic

Posted: Sat Jun 07, 2003 10:46 am
by mohaa_rox
Surgeon wrote:Yes it is very useful becuase the engine doesn't draw surfaces with caulk on them...Its generally better to start by building your brushes out of caulk then texturing the sides that are seen, rather than the reverse......

Welcome to .Map
the engine still draws caulk, it's vis leafs. But caulk helps to improve fps, but i don't see how, looks the same. vis leafs are more effective.

Posted: Sat Jun 07, 2003 3:04 pm
by jv_map
mohaa_rox wrote:the engine still draws caulk, it's vis leafs. But caulk helps to improve fps, but i don't see how, looks the same. vis leafs are more effective.
Sorry rox, the engine really doesn't draw caulk. It does however draw common/blank_lightmap, which looks like caulk in the editor. Be careful no to use this texture!

Caulking is mainly intended for faces that generally can't be seen by the player, but could be seen for instance if the player could jump very high. It's not necessary to caulk the 'outside' of your map, q3map will do it for you.