trying to spawn a higgins that a player can run into or use for cover ..
but there seems to be bounderies on the spawnd object that wont allow a player to board,,this is the same i noticed for the uboat.. i would like to make it so they can walk on the deck .. iinstead they seem to walk on an invisable bounderie that is 30 feet over..
How can i fix this, or can it be fixed..
thanks
u boat and higins .. how??
Moderator: Moderators
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king_of_hi_ping
- Corporal
- Posts: 30
- Joined: Wed Feb 05, 2003 7:17 pm
im willing ..lol ...
could you give me an example of how to spawn one of these brushes ..
say the size is 300 long by 200 wide...
and it is used to stand on . if i have an example i could give it a shot and play a little with angels and such
spawn us a brush oh wise one.
thanks jv youv always been a help
could you give me an example of how to spawn one of these brushes ..
say the size is 300 long by 200 wide...
and it is used to stand on . if i have an example i could give it a shot and play a little with angels and such
spawn us a brush oh wise one.
thanks jv youv always been a help
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Sgt.Pepper
- Sergeant
- Posts: 69
- Joined: Tue Feb 25, 2003 5:41 pm
- Location: Canada
This is in pak4 from the 2.15 Sh patch. It's used as a map fix.
//add in our clip brushes
local.clipbrush = spawn script_object
local.clipbrush.origin = ( -1125 4470 -10 )
local.clipbrush setsize ( -340 -220 -100 ) ( 340 150 120 )
local.clipbrush.angles = ( 0 347 0 )
local.clipbrush solid
Hope that helps. I'm sure you could edit it to suit your needs.
One question though, what's a "axial brush"?
//add in our clip brushes
local.clipbrush = spawn script_object
local.clipbrush.origin = ( -1125 4470 -10 )
local.clipbrush setsize ( -340 -220 -100 ) ( 340 150 120 )
local.clipbrush.angles = ( 0 347 0 )
local.clipbrush solid
Hope that helps. I'm sure you could edit it to suit your needs.
One question though, what's a "axial brush"?
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king_of_hi_ping
- Corporal
- Posts: 30
- Joined: Wed Feb 05, 2003 7:17 pm
looking at the above i see the origin x,y,z
now as far as giving it a size.. im confused on the two xyz sets ..
the lastone looks like a box of 340 long 150 wide and 120 high..
the first looks like the angles,, if the last is the size of the box .. what is with the first ..
local.clipbrush setsize ( -340 -220 -100 ) ( 340 150 120 )
is there any tut on setsize where i can see what these negitve values are
now as far as giving it a size.. im confused on the two xyz sets ..
the lastone looks like a box of 340 long 150 wide and 120 high..
the first looks like the angles,, if the last is the size of the box .. what is with the first ..
local.clipbrush setsize ( -340 -220 -100 ) ( 340 150 120 )
is there any tut on setsize where i can see what these negitve values are
