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Grand staircase

Posted: Sun Jun 08, 2003 8:34 pm
by Zip
I'm trying to make a grand staircase for my map. I can bend the stairs and banister into the shape i want, but getting them to all fit together is proving quite hard. Does anyone have any advice on the matter? :?

Here's what I mean:

http://www.barracudanet.com/titanic/dow ... rndstr.gif

Maybe not so complex as this, but a similar shape.

Posted: Sun Jun 08, 2003 9:30 pm
by Zip
The one part that is getting me is this:

Bending the banister up the staircase and bending it so it follows the curve of the staircase too. It's a dilly of a pickle :shock:

A bag of party baloons to anyone who can do it :wink:

Posted: Sun Jun 08, 2003 10:33 pm
by Sonsai
here's what i think!

First start out with a long skinny brush. Then when you make the next one, make it say, 1 unit smaller and press "e". Then move the closest vertices inside diagonal one unit. And keep doing that, making it smaller each time 'till ya get to the top! I'll put a pic up later for more info :)

I can make a quick prefab for you if u want :)

Posted: Mon Jun 09, 2003 9:45 am
by Zip
:o I thought about that (yeah yeah, of course you did Zip! lol), but I wasn't sure whether it would give a smooth effect.

I'd like to see you're pictures though.

I think I might be able to solve the curving up problem by just making the angle it needs to go up straight (i.e 22.5 degrees of free rotation in radiant) Then all I need to worry about is the curve that follows the stairs.

Here's what my staircase was looking like last night (before i thought of the 22.5 degrees thing):

http://members.lycos.co.uk/zip1000/ LINK NO LONGER AVAILABLE

:)

Posted: Mon Jun 09, 2003 11:19 am
by Sonsai
lol going well, then i'd just make a curve brush around the outside of it to give it a smooth effect.... be kind of hard though eh?

Posted: Mon Jun 09, 2003 11:22 am
by Zip
Lol, you're telling me. It's some task eh :lol: