Weapon/Item Respawn

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Gen Cobra
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Weapon/Item Respawn

Post by Gen Cobra »

How do I get it so the item or weapon doesn't just appear againt right after soemone picks it up. I noticed that you can just keep pressing use in multiplayer and keep picking up a weapon or item. How do i fix resparn rate?
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jv_map
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Post by jv_map »

Do a search, I think this one has been answered before. I would have fixed it right away, but I don't have my g_allclasses.html here :(
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Gen Cobra
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Post by Gen Cobra »

jv_map wrote:Do a search, I think this one has been answered before. I would have fixed it right away, but I don't have my g_allclasses.html here :(
I looked. All I want is the weapons to not be there right away after you pick them up. Kinda ruins putting weapons in mp and I have some nice ones to put in mp.
:lol:
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Sideways
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Post by Sideways »

Noob question:

How do you get usable weapons/items to work in your map, in the first place? I've been unable to figure it out...
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jv_map
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Post by jv_map »

For the weapons respawning, you can do key / value set_respawn / 0 or cnt / 1 (no respawning at all) or set_respawn_time / # to use a custom respawn time.
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Gen Cobra
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Post by Gen Cobra »

Sideways wrote:Noob question:

How do you get usable weapons/items to work in your map, in the first place? I've been unable to figure it out...
Jusr right click somewhere where you want one and choose playerweapon> then the weapon and drop it.

Mgs and flak88s are in tutorials. The mg is simple enough.

Thanks JV for the help. 8)
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