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Weapon/Item Respawn
Posted: Thu Jun 12, 2003 5:30 am
by Gen Cobra
How do I get it so the item or weapon doesn't just appear againt right after soemone picks it up. I noticed that you can just keep pressing use in multiplayer and keep picking up a weapon or item. How do i fix resparn rate?
Posted: Thu Jun 12, 2003 1:17 pm
by jv_map
Do a search, I think this one has been answered before. I would have fixed it right away, but I don't have my g_allclasses.html here

Posted: Sun Jun 15, 2003 2:12 pm
by Gen Cobra
jv_map wrote:Do a search, I think this one has been answered before. I would have fixed it right away, but I don't have my g_allclasses.html here

I looked. All I want is the weapons to not be there right away after you pick them up. Kinda ruins putting weapons in mp and I have some nice ones to put in mp.

Posted: Mon Jun 16, 2003 8:38 am
by Sideways
Noob question:
How do you get usable weapons/items to work in your map, in the first place? I've been unable to figure it out...
Posted: Mon Jun 16, 2003 11:41 am
by jv_map
For the weapons respawning, you can do key / value set_respawn / 0 or cnt / 1 (no respawning at all) or set_respawn_time / # to use a custom respawn time.
Posted: Mon Jun 16, 2003 12:16 pm
by Gen Cobra
Sideways wrote:Noob question:
How do you get usable weapons/items to work in your map, in the first place? I've been unable to figure it out...
Jusr right click somewhere where you want one and choose playerweapon> then the weapon and drop it.
Mgs and flak88s are in tutorials. The mg is simple enough.
Thanks JV for the help. 8)