Well this is what I have now and it works real good, but just say I want a different camera or "cinematic sequence" (brain nearly popped trying to spell that) one for the axis if they win, eg camera_axis_win. I am tempted to do one, perhaps of some soldiers laughing and kicking a dead sherman uh? Sound good? Anyway this works great as it is, but I need to know more for futire projects.
while !(level.roundstart)
wait 0.5
thread allied_win_check
level.camera_speed = 1.4
end
allied_win_check:
while($bomb.exploded != 1)
wait 0.5
while($bomb2.exploded != 1)
wait 0.5
//level.alliedwin = 1
level.dmroundlimit = (level.dmroundlimit + 18)
thread camera_mover
wait 18
teamwin allies
end
Well this is what I have now but I want to blah blah blah ..
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- small_sumo
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- small_sumo
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