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Spearhead start problems!

Posted: Fri Jun 13, 2003 10:49 am
by TRCD
Hey all,

I've made a map, but when I load it I can fire just one shot!!
When I fire a second shot the game hangs and kicks me out.

Btw the map works fine in MOHAA but not in SP, and I really want it to work in SP!

It's no use to make an error report, cause the maps loads fine........
If you need more info, let me know!

Thnx in advance

Posted: Fri Jun 13, 2003 10:59 am
by mohaa_rox
huh? map works in SH SP? could u elaborate on ur prob?

Posted: Fri Jun 13, 2003 1:05 pm
by TRCD
Hi,

No it doesn't work in SH at all. Only in MOHAA!

thnx

Posted: Fri Jun 13, 2003 2:22 pm
by Butch
so? neither does mine and rox's map, everyone must have AA to run SH, so whats the problem?

Posted: Fri Jun 13, 2003 2:53 pm
by TRCD
Ok, maybe I'm not explaining enough.......

I have Allied Assault and Spearhed installed!

I've made an objective map with the Spearhead SDK.
The mymap.pk3 put in the main folder (only my custom textures are in the main folder). The folder-structure is correct!
I put in all the spawnpoints......allied/axis/info player start and stuff!

Now when I load the map it runs fine in Allied Assault, but when I want to play the map in Spearhead I can only shoot once. When I shoot a second time the game hangs and kicks me out. Also when I move it does the same....(ONLY IN SPEARHEAD!!)

How can this be?
To my understanding, when a map runs in Allied Assault it should work in Spearhead as well??

I made an error report, but can't see anything wrong with the map, it loads up fine!

Thnx for your replies, so far!

Posted: Fri Jun 13, 2003 2:59 pm
by Butch
TRCD wrote:To my understanding, when a map runs in Allied Assault it should work in Spearhead as well??
no

Posted: Fri Jun 13, 2003 3:13 pm
by mohaa_rox
ya, not neccessarily AA maps work in SH. butch and my SP map only works in AA. but check the console. or do this:

before running the map, type in the console:

developer 1
logfile 2

then run ur map till it crashes

open up the qconsole.log in ur mainta folder with notepad. then post what it says here.

Posted: Fri Jun 13, 2003 4:15 pm
by TRCD
Hey all,

Thnx 4 the quick replies!!!!

The file contains allot of lines, but you asked 4 it.......:



sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
g_gametypestring will be changed upon restarting.
------ Server Initialization ------
Server: obj/obj_trcdnewest
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
LoadLibrary (mainta/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 3020
Magic sizeof actor numer: 2956

------------------
Event system initialized: 178 classes 1468 events 1045216 total memory in response list

==== CleanupGame ====
CM_LoadMap( maps/obj/obj_trcdnewest.bsp, 0 )
^~^~^ Can't find textures/general_industrial/deckgrate_set1b.tga
^~^~^ Can't find textures/misc_outside/canal_sludge.tga
Adding script: 'obj/obj_trcdnewest_precache.scr'
-------------------- Spawning Entities -----------------------
soundtrack switched to .
-------------------- Actual Spawning Entities -----------------------
^~^~^ Add the following line to the *_precache.scr map script:
cache models/static/control_panel.tik
*!*!*!* Objects are not allowed for use in the game. Make it a static model or a script model as needed.
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/bmwbike_d.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/electrical_switch_nopulse.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/mp40.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/kar98sniper.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/static/cranebanner.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/electrical_switch_pulse.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/searchlightbase.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/searchlight.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/corona_red_bright.tik
^~^~^ Event 'overbright_range' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
^~^~^ Event 'overbright_range' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/sdkfz.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/bmwbike.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/emitters/explosion_bombwall.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/barbwire_tetra_post.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/barbwire_long.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/mg42carryable.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/radio_military.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/gasmask.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/mg42_gun.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/sdkfz_green_d.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/emitters/explosion_tank.tik
TIKI_ParseInit: unknown init command classname in models/animate/fire.tik on line 14, skipping line.
TIKI_ParseInit: unknown init command notsolid in models/animate/fire.tik on line 15, skipping line.
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/fire.tik
^~^~^ Event 'overbright_range' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
^~^~^ Event 'overbright_range' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
^~^~^ Event 'overbright_range' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
^~^~^ Event 'overbright_range' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
^~^~^ Event 'overbright_range' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
^~^~^ Event 'overbright_range' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
^~^~^ Event 'overbright_range' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
^~^~^ Event 'overbright_range' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
^~^~^ Event 'overbright_range' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
^~^~^ Event 'overbright_range' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
^~^~^ Event 'overbright_range' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
^~^~^ Event 'overbright_range' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
^~^~^ Event 'overbright_range' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
^~^~^ Event 'overbright_range' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
^~^~^ Event 'overbright_range' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
^~^~^ Event 'overbright_range' does not exist.
^~^~^ Failed execution of event for class 'ScriptModel'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/item_mg_ammobox.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/item_grenade_ammobox.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/item_smg_ammobox.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/item_rifle_ammobox.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/item_pistol_ammobox.tik
-------------------- Actual Spawning Entities Done ------------------ 425 ms
^~^~^ Add the following line to the *_precache.scr map script:
cache models/static/corona_reg.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/dummy.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/static/filter_thing.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/pulse_explosive.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/sdkfz_mg42.tik
^~^~^ Event 'dmbulletcount' does not exist.
^~^~^ Failed execution of event for class 'VehicleTurretGun'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmbulletcount' in 'models/vehicles/sdkfz_mg42.tik'
^~^~^ Event 'dmfiredelay' does not exist.
^~^~^ Failed execution of event for class 'VehicleTurretGun'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmfiredelay' in 'models/vehicles/sdkfz_mg42.tik'
^~^~^ Event 'dmbulletrange' does not exist.
^~^~^ Failed execution of event for class 'VehicleTurretGun'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmbulletrange' in 'models/vehicles/sdkfz_mg42.tik'
^~^~^ Event 'dmbulletdamage' does not exist.
^~^~^ Failed execution of event for class 'VehicleTurretGun'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmbulletdamage' in 'models/vehicles/sdkfz_mg42.tik'
^~^~^ Event 'dmbulletspread' does not exist.
^~^~^ Failed execution of event for class 'VehicleTurretGun'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmbulletspread' in 'models/vehicles/sdkfz_mg42.tik'
^~^~^ Event 'dmbulletcount' does not exist.
^~^~^ Failed execution of event for class 'VehicleTurretGun'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmbulletcount' in 'models/vehicles/sdkfz_mg42.tik'
^~^~^ Event 'dmfiredelay' does not exist.
^~^~^ Failed execution of event for class 'VehicleTurretGun'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmfiredelay' in 'models/vehicles/sdkfz_mg42.tik'
^~^~^ Event 'dmbulletrange' does not exist.
^~^~^ Failed execution of event for class 'VehicleTurretGun'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmbulletrange' in 'models/vehicles/sdkfz_mg42.tik'
^~^~^ Event 'dmbulletdamage' does not exist.
^~^~^ Failed execution of event for class 'VehicleTurretGun'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmbulletdamage' in 'models/vehicles/sdkfz_mg42.tik'
^~^~^ Event 'dmbulletspread' does not exist.
^~^~^ Failed execution of event for class 'VehicleTurretGun'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmbulletspread' in 'models/vehicles/sdkfz_mg42.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/static/vehicle_opeltruck.tik
^~^~^ Event 'dmbulletcount' does not exist.
^~^~^ Failed execution of event for class 'VehicleTurretGun'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmbulletcount' in 'models/vehicles/sdkfz_mg42.tik'
^~^~^ Event 'dmfiredelay' does not exist.
^~^~^ Failed execution of event for class 'VehicleTurretGun'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmfiredelay' in 'models/vehicles/sdkfz_mg42.tik'
^~^~^ Event 'dmbulletrange' does not exist.
^~^~^ Failed execution of event for class 'VehicleTurretGun'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmbulletrange' in 'models/vehicles/sdkfz_mg42.tik'
^~^~^ Event 'dmbulletdamage' does not exist.
^~^~^ Failed execution of event for class 'VehicleTurretGun'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmbulletdamage' in 'models/vehicles/sdkfz_mg42.tik'
^~^~^ Event 'dmbulletspread' does not exist.
^~^~^ Failed execution of event for class 'VehicleTurretGun'
^~^~^ Entity::ProcessInitCommands: Bad init server command 'dmbulletspread' in 'models/vehicles/sdkfz_mg42.tik'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/vehiclesoundentity.tik
^~^~^ WARNING: func_crate entities 539 and 540 have overlapping volumes near (-6941.28 7463 25.715) to (-6906.71 7481 48.2835)
0 teams with 0 entities
Adding script: 'obj/obj_trcdnewest.scr'
thread roundbasedthread (maps/obj/obj_trcdnewest.scr, 19)
^

^~^~^ Script Error: ScriptMaster::CreateScriptThread: label 'roundbasedthread' does not exist in 'maps/obj/obj_trcdnewest.scr'.

Spawned ExploderSmashed 1
Spawned ExploderSmashed 2
Spawned ExploderSmashed 3
Spawned ExploderSmashed 4
Spawned ExploderSmashed 5
Spawned ExploderSmashed 6
Spawned ExploderSmashed 7
Spawned ExploderSmashed 8
Spawned ExploderSmashed 9
Spawned ExploderSmashed 10
Spawned ExploderSmashed 11
Spawned ExploderSmashed 12
Spawned ExploderSmashed 13
Spawned ExploderSmashed 14
Spawned ExploderSmashed 15
Spawned ExploderSmashed 16
Spawned ExploderSmashed 17
Spawned ExploderSmashed 18
Spawned ExploderSmashed 19
Spawned ExploderSmashed 20
Spawned ExploderChunk 1
Spawned ExploderChunk 2
Spawned ExploderChunk 3
Spawned ExploderChunk 4
Spawned ExploderChunk 5
Spawned ExploderChunk 6
Spawned ExploderChunk 7
Spawned ExploderChunk 8
Spawned ExploderChunk 9
Spawned ExploderChunk 10
Spawned ExploderChunk 11
Spawned ExploderChunk 12
Spawned ExploderFire 1
Spawned ExploderFire 2
Spawned ExploderFire 3
Spawned ExploderFire 4
Spawned ExploderFire 5
Spawned ExploderFire 6
Spawned ExploderFire 7
Spawned ExploderFire 8
Spawned ExploderFire 9
Spawned ExploderFire 10
Spawned ExploderFire 11
Spawned Exploder 1
Spawned Exploder 2
Spawned Exploder 3
Spawned Exploder 4
Spawned Exploder 5
Spawned Exploder 6
Spawned Exploder 7
Spawned Exploder 8
Spawned Exploder 9
Spawned Exploder 10
Spawned Exploder 11
Spawned ExploderTrigger 1
Spawned ExploderTrigger 2
Spawned ExploderTrigger 3
Spawned ExploderTrigger 4
Spawned ExploderTrigger 5
Spawned ExploderTrigger 6
Spawned ExploderTrigger 7
Spawned ExploderTrigger 8
Spawned ExploderTrigger 9
Spawned ExploderTrigger 10
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss_fps.tik
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo_fps.tik
Channel named Bip01 L Clavicle pos not added. (Bone will not work without it)
Channel named Bip01 R Clavicle pos not added. (Bone will not work without it)
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1_fps.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2.tik
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2_fps.tik
Adding autosave names
652 entities spawned
653 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 4988 ms
*!*!*!* 'models/static/control_panel.tik' was spawned as an Object entity at (-8087 6844 552). Should be made into a static model or script model (#1).
*!*!*!* 'models/static/cranebanner.tik' was spawned as an Object entity at (-6343 7008 400). Should be made into a static model or script model (#2).
*!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-6272 6200 868). Should be made into a static model or script model (#3).
*!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-6512 6416 868). Should be made into a static model or script model (#4).
*!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-6272 6616 868). Should be made into a static model or script model (#5).
*!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-6032 6416 868). Should be made into a static model or script model (#6).
*!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-5224 6416 868). Should be made into a static model or script model (#7).
*!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-5472 6200 868). Should be made into a static model or script model (#8).
*!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-5704 6416 868). Should be made into a static model or script model (#9).
*!*!*!* 'models/fx/corona_red_bright.tik' was spawned as an Object entity at (-5472 6616 868). Should be made into a static model or script model (#10).
*!*!*!* 'models/animate/gasmask.tik' was spawned as an Object entity at (-3610 5640 -114). Should be made into a static model or script model (#11).
*!*!*!* 'models/static/control_panel.tik' was spawned as an Object entity at (-5851 6771 288). Should be made into a static model or script model (#12).
*!*!*!* 'models/animate/gasmask.tik' was spawned as an Object entity at (-3608 5672 -114). Should be made into a static model or script model (#13).
*!*!*!* 'models/animate/gasmask.tik' was spawned as an Object entity at (-3603 5693 -114). Should be made into a static model or script model (#14).
*!*!*!* 'models/animate/fire.tik' was spawned as an Object entity at (-5378 5361 -138). Should be made into a static model or script model (#15).
*!*!*!* 'models/animate/fire.tik' was spawned as an Object entity at (-5378 5985 -138). Should be made into a static model or script model (#16).
*!*!*!* 'models/animate/fire.tik' was spawned as an Object entity at (-5963 5820 -138). Should be made into a static model or script model (#17).
*!*!*!* 'models/animate/fire.tik' was spawned as an Object entity at (-6922 5369 -138). Should be made into a static model or script model (#18).
*!*!*!* 'models/animate/fire.tik' was spawned as an Object entity at (-6738 5985 -138). Should be made into a static model or script model (#19).
*!*!*!* 'models/static/cranebanner.tik' was spawned as an Object entity at (-6343 7352 400). Should be made into a static model or script model (#20).


-----------PARSING 'ubersound/uberdialog.scr' (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 0.374000 seconds.
-------------PARSING 'ubersound/uberdialog.scr' DONE (SERVER)---------------



-----------PARSING 'ubersound/ubersound.scr' (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
idle is not a valid channel on bazooka_fly alias.
Parse/Load time: 0.066000 seconds.
-------------PARSING 'ubersound/ubersound.scr' DONE (SERVER)---------------

------ Server Initialization Complete ------ 6.78 seconds
soundtrack switched to music/m4l1.mus.
playing music/m4l1.mus
music set to normal with fallback normal
Loading Ambient.scr
----------------------Z-----------------------
self = truck_explosive1
self.target (flak 88 or other) = truck_1
self.target.destroyed_model = vehicles/opeltruck_d.tik
self.target.target (collision entity) =
self.trigger_name = truck_trigger1
self.exploder_set = NIL
self.explosion_fx = fx/fx_truck_explosion.tik
self.explosion_sound = explode_aagun
self.killarea = NIL
----------------------Z-----------------------
waittill trigger truck_trigger1
----------------------Z-----------------------
self = panel_bomb
self.target (flak 88 or other) =
println "self.target.destroyed_model = " self.target.destroyed_model (global/obj_dm.scr, 31)
println "self.target.destroyed_model = " self.target^

^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.

self.target.destroyed_model = NIL
println "self.target.target (collision entity) = " self.target.target (global/obj_dm.scr, 32)
println "self.target.target (collision entity) = " self.target^

^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.

self.target.target (collision entity) = NIL
self.trigger_name = panel_trigger
self.exploder_set = 6
self.explosion_fx = models/fx/fx_explosion.tik
self.explosion_sound = NIL
self.killarea = NIL
----------------------Z-----------------------
self.target.collisionent = self.target.target (global/obj_dm.scr, 40)
self.target.collisionent = self.target^

^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.

self.target.collisionent = self.target.target (global/obj_dm.scr, 40)
self.target^

^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.

self.target notsolid (global/obj_dm.scr, 41)
self.target ^

^~^~^ Script Error: There are 0 entities with targetname ''. You are using a command that requires exactly one.

waittill trigger panel_trigger
SV packet loopback : connect
SVC_DirectConnect ()
>>>\challenge\0\qport\28670\protocol\17\name\[lol]Trl.TRCD_NL(M)\rate\25000\dm_playermodel\allied_101st_captain\dm_playergermanmodel\german_panzer_grenadier\snaps\20<<<
version 17 connecting to 17
Going from CS_FREE to CS_CONNECTED for [lol]Trl.TRCD_NL(M)
CL packet loopback: connectResponse
[lol]Trl.TRCD_NL(M) : dropped gamestate, resending
SV_SendClientGameState() for [lol]Trl.TRCD_NL(M)
Going from CS_CONNECTED to CS_PRIMED for [lol]Trl.TRCD_NL(M)
Called FadeSound with: 0.000000
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
LoadLibrary (mainta/cgamex86.dll)

------------------
Event system initialized: 7 classes 144 events 4032 total memory in response list

CM_LoadMap( maps/obj/obj_trcdnewest.bsp, 1 )


-----------PARSING 'uberdialog.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 0.519000 seconds.
-------------PARSING 'uberdialog.scr' DONE---------------



-----------PARSING 'ubersound.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
idle is not a valid channel on bazooka_fly alias.
Parse/Load time: 2.856000 seconds.
-------------PARSING 'ubersound.scr' DONE---------------

WARNING: shader 'textures/mine/glass/glass_1' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/mine/glass/glass_1' has depthmask enabled after stage 0!!!
WARNING: shader 'textures/mine/glass/glass_1' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/mine/glass/glass_1' has depthmask enabled after stage 0!!!
WARNING: shader 'textures/mine/glass/glass_1' has opaque maps defined after stage 0!!!
WARNING: shader 'textures/mine/glass/glass_1' has depthmask enabled after stage 0!!!
stitched 20 LoD cracks
...loaded 16035 faces, 374 meshes, 0 trisurfs, 0 flares
Using ter_maxtris = 24576
Terrain: 1.88 MB tris, 1.31 MB verts, 0.01 MB in 13 patches, 3.20 MB total
WARNING: shader 'static_clockface1' has opaque maps defined after stage 0!!!
WARNING: shader 'static_clockface1' has depthmask enabled after stage 0!!!
WARNING: shader 'static_clockface1' has opaque maps defined after stage 0!!!
WARNING: shader 'static_clockface1' has depthmask enabled after stage 0!!!
R_LevelMarksLoad: maps/obj/obj_trcdnewest.dcl not found
SOUNDTRACK: Loading music/m4l1.mus
MUSIC: changing from [ none | none ] to [ normal | normal ]
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss.tik
RE_RegisterModel: Registration failed for 'models/player/allied_oss.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/allied_oss_fps.tik
RE_RegisterModel: Registration failed for 'models/player/allied_oss_fps.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo.tik
RE_RegisterModel: Registration failed for 'models/player/german_elite_gestapo.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_elite_gestapo_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_elite_gestapo_fps.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter1.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter1_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter1_fps.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter2.tik'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/player/german_winter2_fps.tik
RE_RegisterModel: Registration failed for 'models/player/german_winter2_fps.tik'
Loading Special Effects...
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_paper_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_wood_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_metal_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_stone_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_dirt_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_grass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_mud_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_water_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_glass_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_sand_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_foliage_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_snow_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_carpet_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_lite.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bh_human_uniform_hard.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_trail_bubble.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_base.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_paper.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_wood.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_metal.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_grass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_mud.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_water.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_gravel.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_sand.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_foliage.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/grenexp_carpet.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/heavyshellexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/tankexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_dirt.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_stone.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/bazookaexp_snow.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_still.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/water_ripple_moving.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_oil_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_big.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_medium.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_small.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/barrel_water_leak_splat.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_light_dust.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/fs_heavy_dust.tik
RE_RegisterModel: R_AllocModel() failed for 'models/fx/fs_dirt.tik'
RE_RegisterModel: R_AllocModel() failed for 'models/fx/fs_grass.tik'
RE_RegisterModel: R_AllocModel() failed for 'models/fx/fs_mud.tik'
RE_RegisterModel: R_AllocModel() failed for 'models/fx/fs_puddle.tik'
RE_RegisterModel: R_AllocModel() failed for 'models/fx/fs_sand.tik'
RE_RegisterModel: R_AllocModel() failed for 'models/fx/fs_snow.tik'
RE_RegisterModel: R_AllocModel() failed for 'models/fx/fx_fence_wood.tik'
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 0.03 seconds
CL_InitCGame: 10.36 seconds
Going from CS_PRIMED to CS_ACTIVE for [lol]Trl.TRCD_NL(M)
Called FadeSound with: 0.000000
[lol]Trl.TRCD_NL(M) has entered the battle
RE_RegisterModel: R_AllocModel() failed for 'models/player/allied_101st_captain_fps.tik'
LOCALIZATION ERROR: 'Wachten op spelers' does not have a localization entry
LOCALIZATION ERROR: 'KILL' does not have a localization entry
LOCALIZATION ERROR: 'NPCS: Allies 0(0) Axis 0(0)' does not have a localization entry
[lol]Trl.TRCD_NL(M) has joined the Allies
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/binoculars.tik
RE_RegisterModel: R_AllocModel() failed for 'models/fx/m18_smoke_grenadeexplosion.tik'
RE_RegisterModel: R_AllocModel() failed for 'models/items/binoculars.tik'
RE_RegisterModel: R_AllocModel() failed for 'muzsprite.spr'
RE_RegisterModel: R_AllocModel() failed for 'models/fx/garandsmoke.tik'
RE_RegisterModel: R_AllocModel() failed for 'models/fx/garandsmoke.tik'
^~^~^ not spawning tempmodel because it is using the world as a brush model
RE_RegisterModel: R_AllocModel() failed for 'stonechip.spr'
RE_RegisterModel: R_AllocModel() failed for 'stonechip.spr'
RE_RegisterModel: R_AllocModel() failed for 'bh_stone_piece.spr'
RE_RegisterModel: R_AllocModel() failed for 'bh_stone_piece.spr'
RE_RegisterModel: R_AllocModel() failed for 'smokegrenade.spr'
RE_RegisterModel: R_AllocModel() failed for 'smokegrenade.spr'


End of file.......

This makes no sence to me?!! :shock:

Hope this will help!