Page 1 of 1
Animations List
Posted: Sun Jun 15, 2003 6:02 am
by Alcoholic
is there anywhere i can find a list of animations/previews?? since were on the topic, does anybody know the name of teh animation where the guy cowers down? (as if to protect themselves from a grenade).
Animation
Posted: Sun Jun 15, 2003 6:16 am
by tltrude
When you highlight a model/ai and press key N, you can click on the "Anim:" +/- buttons to see the different animations and their names.
Posted: Sun Jun 15, 2003 6:17 am
by Alcoholic
cool thanks. i also just extraced all those animation scripts from pak0.
Posted: Sun Jun 15, 2003 6:41 am
by jv_map
The default animation aliases you're looking for are:
grenade_cower (diving animation)
grenade_cower_loop (ducked animation)
Posted: Sun Jun 15, 2003 6:59 am
by Alcoholic
if i give an ai "animloop grenade_cower_loop" how do i break the loop?
Posted: Sun Jun 15, 2003 7:12 am
by jv_map
Do not use animloop. Just use anim or setmotionanim (only works in animscripts).
You don't have to break the loop, just send a new anim command with a different animation.
You could also do:
self animscript anim/idle.scr (goes to normal crouching)
self animscript anim/stand.scr (stands up and stops moving)
Posted: Sun Jun 15, 2003 7:39 am
by Alcoholic
yeah but a tank turns its turret towards where your all hiding they have to cover their helmets!
so i could do this...
self anim grenade_cower
self waittill animdone
self anim grenade_cower_loop
wait 4
self exec global/stand.scr
would that work??
Posted: Sun Jun 15, 2003 10:48 am
by jv_map
Yes I think it will 8)
Posted: Sun Jun 15, 2003 7:19 pm
by Alcoholic
it didnt work, the grenade_cower_loop didnt play...
i just started it with grenade_cower_loop and it worked/looked fine.