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removing trees
Posted: Sun Jun 15, 2003 8:24 pm
by 7th Es Cyborg
Ok I was attemting to remove the trees from Snowy Park
$tree_winter_tallpine remove
but it didn't work ( there are 4 differnt tree models on the map, but no need to list them all )
it gives me an error of null listener - any ideas?????
Posted: Sun Jun 15, 2003 9:10 pm
by nuggets
removing stuff through scripts will require targetnames
only if the tree is called tree_winter_tallpine as a targetname will that line work
Posted: Sun Jun 15, 2003 9:22 pm
by 7th Es Cyborg
Any Ideas then how to get a static model off a map?
Posted: Sun Jun 15, 2003 11:31 pm
by nuggets
without decompiling???
no

Posted: Mon Jun 16, 2003 6:43 am
by jv_map
Type r_drawstaticmodelpoly 0 in console

Posted: Mon Jun 16, 2003 9:24 am
by Parts
I've never tried it but one of the commands of the scriptthread object is RemoveClass.
If the trees in the map are of a specific class type then this might do the trick.
Posted: Mon Jun 16, 2003 11:34 am
by jv_map
Parts wrote:I've never tried it but one of the commands of the scriptthread object is RemoveClass.
If the trees in the map are of a specific class type then this might do the trick.
Na they're merged into the bsp...
Posted: Mon Jun 16, 2003 4:01 pm
by 7th Es Cyborg
thanks anyway guys, I'll just settle with fogplane changes and lighting changes. Not all that I wanted, but it will do.