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Difficulty

Posted: Mon Jun 16, 2003 1:53 am
by Alcoholic
first of all, is there a way you can play custom maps on settings other than easy? when i use maplist, its always on easy..

now for another question: can you manually change the difficulty setting?

Posted: Mon Jun 16, 2003 6:41 am
by jv_map
Type skill 0 (easy), skill 1 (normal) or skill 2 (hard) in console.

Posted: Tue Jun 17, 2003 2:18 am
by Alcoholic
ok, and how do i change it with script?

Posted: Tue Jun 17, 2003 6:25 am
by jv_map
setcvar skill 2

But it has little use, since you have to restart the server to notice the changes.

Posted: Wed Jun 18, 2003 2:52 am
by Alcoholic
is there anyway i can force the difficulty? like in the prespawn stage or something?

Posted: Wed Jun 18, 2003 8:43 am
by jv_map
No I don't think so. You can try though.

Posted: Wed Jun 18, 2003 12:00 pm
by mohaa_rox
level.skill = setcvar skill

if(level.skill == "0")
{
$germanenemy.accuracy = 0
//make him real sucky in shooting
}
if(level.skill == "1")
{
$germanenemy.accuracy = 100
}

we can also use this to make the hit damage amount by bombs, or number of enemies spawned.

Posted: Wed Jun 18, 2003 6:49 pm
by Alcoholic
yeah but i want the difficulty for more weapon damage.

Posted: Thu Jun 19, 2003 4:21 am
by mohaa_rox
hmmm, more AI and better AI accuracy increase damages :wink:

Posted: Thu Jun 19, 2003 9:27 am
by jv_map
Try this:
$player damage_multiplier 10

Or try some other values if it doesn't give the right effect.

Posted: Thu Jun 19, 2003 6:43 pm
by Alcoholic
lol x 10 thats like 1 hit kill. that works gr8 though thxx.