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Gantries
Posted: Mon Jun 16, 2003 8:15 pm
by Ramah Palmer
Hi. Could anyone tell me the best way to make gantries like the ones in the V2 map please?
If I make the steel mesh out of a brush and add the gantry texture (can't remember the exact name) then it looks ok but bullets will not pass through it.
But the ones on V2 are only a texture thick so I assume they are made from static meshes? If so, I tried one and it looked ok but it let bullets AND nades through from one direction but nothing at all the other way.
Can anyone help me? What am I doing wrong?
Thanks.
Posted: Tue Jun 17, 2003 4:03 am
by TheShiznaeSpe
-make a brush
-apply the gantry texture to one face (the front or the back-doesn't matter)
-then texture the rest of the brush with common/nodraw
-that's all man
Posted: Tue Jun 17, 2003 7:33 am
by Ramah Palmer
Thanks man, you're a star!

Posted: Tue Jun 17, 2003 4:25 pm
by Ramah Palmer
Ok, now I've had time to try your answer man and it ain't exactly what I was looking for. In the V2 map you can shoot, and be shot, THROUGH the gantry. Making a gantry as I described in my original post and doing it how you just described m8 doesn't seem to allow it. Only making it out of a mesh allows bullets to pass through, and then only from one direction.
So how do I allow bullets to pass through my gantry?
Posted: Tue Jun 17, 2003 4:32 pm
by Yarik
Apply the player clip texture. (in the "Common" menu).
Click textures--->Common--->player clip. I do it for the wood only. Or really really thing walls.
Posted: Tue Jun 17, 2003 11:36 pm
by nuggets
each texture has a shader file, some are told to do certain things in each,
the easiest way though, if you wake the gantry a script object, and then
key: targetname
value: gantry
then in the script put
$gantry notsolid
this can be done by pressing N and selecting not solid (a lot easier), but i'm a scripter
this will make it passable by anything now, so add the player clip so it will prevent walking through it as Yarik suggested
Posted: Wed Jun 18, 2003 5:41 am
by Bjarne BZR
I say you are... maby not lying to Ramah Palmer, but missleading him something grotesque...
It is a fence texture, and as such it lets bullets pass if they hit the holes in the texture... There is a prefab called
"Metal staircase ( Like the ones in the V2 map )" in my
download section. It uses fence textures. Steal it or just see how it works...
Posted: Wed Jun 18, 2003 11:06 pm
by nuggets
so ur saying he's got a bad aim?

Posted: Thu Jun 19, 2003 9:24 am
by Bjarne BZR
LOL
( Hey, new reply buttons! )