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DOORS!

Posted: Tue Jun 17, 2003 5:30 pm
by antivirus
Okay I am looking at the doors tutorial and I can not figure out where the functions go. EX: autoopen. It shows a huge list of these but not where to put them! I am soo dumb :P

Posted: Tue Jun 17, 2003 9:28 pm
by Yarik
.... ok make a door brush. while its still selected rightclick--Func--rotating door.
Then the outline on your graph with turn a certain color. Then you just add the origin. Origin is where you want the door to rotate. Once you do that right click on the origin(while still selected). and do the same thing as above. Right click--Func--Rotating_door

Posted: Tue Jun 17, 2003 11:31 pm
by nuggets
then press N

Posted: Wed Jun 18, 2003 3:52 am
by antivirus
I dont know if it works, because my compiler is all screwy. Just to be sure I understood I will recap my steps. Make my door. R-click-Func-Rotating door. Then after that drag the door to the new location and change the texture to Origin. Then hit Func-rotating door again. Thats what I got from it. I am only 13 so cut me sum slack :lol:

Posted: Wed Jun 18, 2003 8:45 am
by bdbodger
Not quite right . Make 2 brushes one a door one a origin textured brush for the hindge . Place the origin brush in the door jam or as I do in the edge of the door its self . With the origin brush still selected , select the door brush . Now use func rotateing door for a door that swings open . Next set the angle you want it to open to . If you are standing in front of the door and you are looking towards the top of the map you would want the door to open to 90 , if you are looking to the left of the map you want the door to open to 180 etc etc . If you set the Key: alwaysaway and the Value: 1 it will open both ways so in the first example it will open to 90 when you and looking at the top of the map and 270 when you are faceing the bottom of the map .

To fix a door that you did not make a func rotateing door with both pieces selected , click both of the pieces , the door and the origin , and on the selection menu click on add to entity to join the pieces into one door .

Posted: Wed Jun 18, 2003 3:30 pm
by antivirus
THANK YOU! That was exactly what i needed, but my last question is do i type in the angle in the key or value box??

Posted: Wed Jun 18, 2003 6:04 pm
by bdbodger
you can use the angle keys at the bottom of the entity window or just type Key:angle value:90 or whatever

Posted: Wed Jun 18, 2003 10:12 pm
by antivirus
BD you should right the For Dummies books. LOL Thank you so much. You explained everything like you were talking to a retard (which I am) :lol:

Posted: Thu Jun 19, 2003 1:15 am
by Gen Cobra
antivirus wrote:BD you should right the For Dummies books. LOL Thank you so much. You explained everything like you were talking to a retard (which I am) :lol:
If he didn't he wouldn't be giving you any help. One misplaced word or left out action can cause confusion in communication, and make these threads much longer than they really need to be.