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Why cant i hear footsteps, shooting etc. when testing a map?

Posted: Wed Jun 18, 2003 8:58 am
by [UF]Goa.JB17
Ok, i made a map. Start the compiler, compile the map. Everything is ok. When i enter the game i cant hear my footsteps and shooting etc. What's the problem? Or can i only hear footsteps etc. when i made the PK3?
:cry:

Posted: Wed Jun 18, 2003 10:58 am
by Bjarne BZR
Put in one each of axis, allies, player, and dm info/starts and run the map as an MP map... All sounds will work great

Posted: Wed Jun 18, 2003 1:04 pm
by [UF]Goa.JB17
i think thats the problem, i inserted 4 START points, not axis or allied... and played as multiplayer... :roll: LMAO... this is the first map i make... top secret :wink: i will try your advice right now...

Posted: Wed Jun 18, 2003 1:48 pm
by [UF]Goa.JB17
i've inserted: axis, allied, player, DM info/start. one of each and still NO walking shooting sound... but when i select a weapon/team i can hear those drums... wot is it then? :cry:

Posted: Wed Jun 18, 2003 1:54 pm
by m0g
is this straight from the bsp or have u made a .pk3!
If you make a pk3 you'll hear the birds sing aswell ;)

Posted: Wed Jun 18, 2003 1:58 pm
by [UF]Goa.JB17
I just compiled it...

Posted: Wed Jun 18, 2003 1:59 pm
by Gen Cobra
m0g wrote:is this straight from the bsp or have u made a .pk3!
If you make a pk3 you'll hear the birds sing aswell ;)
Making a pk3 isn't gonna change that uless something is already in the wrong folder like the .bsp file but then why can you launch the map and not heard anything. This makes zero sense. You don't even need a script to make a mp map. Are you using MBuilder?

Posted: Wed Jun 18, 2003 2:00 pm
by [UF]Goa.JB17
yes, i just made a map with radiant, and copile it with Mbuilder so i can test it :cry:

Posted: Wed Jun 18, 2003 2:04 pm
by Gen Cobra
Is the bsp in the maps/dm folder?
do have atleast:
1 info>player>axis spawn point?
1 info>player>allied spawnpoint?
1 info>player start?

Check your sound quaility under settings but I am guessing that has nothing to do with it or you have already tried that. So hear no shots fired?

Posted: Wed Jun 18, 2003 2:09 pm
by [UF]Goa.JB17
i got one: axis, allied, player start and deathmatch start, i've got my .map and .bsp in the DM folder... still no sound :cry: guess this isnt gonna work... :cry:

Posted: Wed Jun 18, 2003 2:37 pm
by Gen Cobra
[UF]Goa.JB17 wrote:i got one: axis, allied, player start and deathmatch start, i've got my .map and .bsp in the DM folder... still no sound :cry: guess this isnt gonna work... :cry:
send the .map file to me. murchgraffix@hotmail.com and I can atleast see where the problem is.

Posted: Wed Jun 18, 2003 2:38 pm
by [UF]Goa.JB17
ok, plzzz promise me: dont steal ideas LOL ''ideas'' it's a n00b map.. am lil new with mapping.. il sent it >NOW< :cry:

Posted: Wed Jun 18, 2003 2:44 pm
by mohaa_rox
don't worry, Gen Cobra has plenty of ideas, he won't steal, am i right? :wink:

Posted: Wed Jun 18, 2003 2:47 pm
by [UF]Goa.JB17
and i am sure he cant use some n00b's his ideas like me :wink: LOL...
oh yes, if you want a paintball mod(replaces bullet holes with paint) check this site: www.uf-mohaaclan.cjb.net
i made the site, it's our clan's site... at least there are no errors in that site... wish my map works 100% ok :x

Posted: Wed Jun 18, 2003 3:03 pm
by mohaa_rox
lol what does paintball mod do?