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Here?s something I prepared earlier!(sort of..!!

Posted: Thu Jun 19, 2003 5:34 am
by williewisp
:roll: I?m currently working on a sp map (drivin me loopy, but it all gud!!)
Looking for an idea or 2, as it stands the map, is fairly big 4 objectives at the mo, kill some 1, blow up a few things collect stuff the, usual, and different ways to do the level. Plenty badguys.(done a small test of it, tis hard(the way I like it) Will try and have a few screen shots soon, just want to say thanks to .MAP for all the very helpful tutorials, they have been very helpful.
:P :wink:

Posted: Fri Jun 20, 2003 10:11 am
by jv_map
Looking forward to the screenies :wink:

Posted: Fri Jun 20, 2003 1:23 pm
by LT.BARNES
yo dude.

Yea i am making a HUGE sp level at the mo (i was the one who made test_town) and this new sp level i am makin is gonna be SOOO much better.

I have completely finished level one (that is BIIIIG with...5 obj's)

and the second level is gonna have around 7-8 obj's)

it has a good story line and surprise. it will be done v soon! :D

Posted: Fri Jun 20, 2003 2:53 pm
by mohaa_rox
LT.BARNES wrote:yo dude.

Yea i am making a HUGE sp level at the mo (i was the one who made test_town) and this new sp level i am makin is gonna be SOOO much better.

I have completely finished level one (that is BIIIIG with...5 obj's)

and the second level is gonna have around 7-8 obj's)

it has a good story line and surprise. it will be done v soon! :D
mine has 9-10 objs :P

Posted: Fri Jun 20, 2003 3:15 pm
by Butch
which ones that then?

Posted: Fri Jun 20, 2003 3:59 pm
by Alcoholic
mines got 10 too, (and they can be all completed at the moment) but im only 20% done...

Posted: Fri Jun 20, 2003 6:50 pm
by LT.BARNES
errrrm no all together mine has like 12-14 obj :P

muhahaha

test_town is sooo bad compared to my new level (in 2levels) that will be done soon. gripping story line and surpise...but have to wait and c ;)

Posted: Sat Jun 21, 2003 3:46 am
by mohaa_rox
LT.BARNES wrote:errrrm no all together mine has like 12-14 obj :P

muhahaha

test_town is sooo bad compared to my new level (in 2levels) that will be done soon. gripping story line and surpise...but have to wait and c ;)
muahaha! we all progress. :lol:

Posted: Tue Jul 01, 2003 3:33 am
by williewisp
hey fellas take it easy! it's not how many obj's ya have it's the gameplay. anyway mines got a 100, only messin around 5 or 6, :lol:

Posted: Tue Jul 01, 2003 4:13 am
by Alcoholic
aww sucks i quit my map too many confusing errors im starting a new one.

Posted: Tue Jul 01, 2003 12:22 pm
by m4rine
i am stuck on my sp map, but it is looking good. It has only got one actual objective that you can see, but 7 that you have to work out yourself!

tell me my

Posted: Thu Jul 03, 2003 3:28 am
by williewisp
:lol: :lol: here we go i got some screen shots of the level,from 1 of the warehouses, there are three main warehouses, trees, big open area's more screen's will follow later. but these will have to do, for now. if you are wonderin why i have these shots, it's bcus i make the warehouse's seperate, then tranfer them in as a prefab, it's a handy way to check to see if that part work's before puttin it in wit the rest. but there is one ahhhh problem hav not got the foggyst idea on how to post the pics?? can some 1 tell me how...................................... :roll: :roll: :roll:

Posted: Thu Jul 03, 2003 12:33 pm
by Shifty
when your posting at the top u can see a box with img in it so put the link to the pic in your post highlight it and press img it should look something like

[img]link[/img]

close but no cigar

Posted: Fri Jul 04, 2003 5:27 am
by williewisp
Unfortunately I don?t have a web site, any recommendations on were I could stick them up, then use that link to show the pic?s. also i have some of the level part done (the warehouse i was on about) any ideas how i would stick it up on the web for a quick test. for ye to have a quick run around.

Posted: Fri Jul 04, 2003 7:08 am
by Alcoholic
dodstudios.net