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See you on rooftops

Posted: Thu Jun 19, 2003 10:49 am
by m0g
This is what im trying do, but somehow i always messed it up...
I want to be able to make roofs that does not have the standard v-shape, because theyre going around corner and such...

Here's som examples of what i mean, taken from 'Southern France';
(red indicating which parts having probs with)

Image

Image

Image

Is there a tutorial on this somewhere?
Any help would be appriciated.

Posted: Thu Jun 19, 2003 12:35 pm
by jv_map
Dude! Use the clipper (x) :)

First clip it along one axis, switch views, clip the other and you're done :wink:

Posted: Thu Jun 19, 2003 12:40 pm
by m0g
haha...
damn im still thinking in 2D... :oops:
Also had a good look at the Southern France map in mohradiant to see for any good tips... and there was :wink:
cheers JV!

Posted: Thu Jun 19, 2003 12:55 pm
by jv_map
Here's some images to help you if needed :).
Image
Image
Image

Posted: Thu Jun 19, 2003 1:04 pm
by m0g
very helpfull, thanks

Southern France decompiled

Posted: Thu Jun 19, 2003 3:39 pm
by tltrude
I have Southern France decompiled if you want it. The brushes are pretty screwed up--decompiling does that. But, I have been working on fixing/modifiying it.

Posted: Thu Jun 19, 2003 4:05 pm
by m0g
thanks tltrude, but i have it decompiled myself! :wink:

send

Posted: Thu Jun 19, 2003 4:46 pm
by tltrude
Well then send me yours, ha ha. I used the Japanese decompiler and it really did a number on the brushes. Anywhere there was adjusted textures, it made extra brushes. None of the utility brushes showed up, so all the doors had no origin brushes and all the clip was gone. All the trees/bushes/models were screwed up or missing too.

So far, I have fixed most of the doors, added some caulk faces, made new rooms in some of the buildings, opened up the small courtyards, and made new ways to get on roof tops. And, deleted about a hunderd extra brushes!!

>>tltrude@sbcglobal.net<<

Oh! Almost forgot, I got rid of about 4000 dupicate planes too!! I don't have much hope of repairing the map by myself, but it is fun to work on.

Posted: Thu Jun 19, 2003 6:02 pm
by m0g
hehe... well im not trying to fix mine, good luck on yours
Im using mine as a reference, made me realise how the skybox is built around the map

'about 4000 duplicate planes too' - :lol:

M4L0

Posted: Fri Jun 20, 2003 12:16 am
by tltrude
There are some .map files that came with the editor in the docs folder.