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changing animation data

Posted: Thu Jun 19, 2003 11:10 pm
by Alcoholic
how/where do i get the soldier animations so i can edit them? what i want to do is take the allied_1stranger_captain's run animation, so i can edit teh run speed.

Posted: Fri Jun 20, 2003 9:07 am
by jv_map
I don't think that's possible with the tools we have :(

Posted: Fri Jun 20, 2003 4:02 pm
by Alcoholic
what? we dont have ANY tools that can do that?

Posted: Sat Jun 21, 2003 4:26 am
by mohaa_rox
jv_map wrote:I don't think that's possible with the tools we have :(
with lr3d to import anims and edit them, we can! :D

Posted: Sat Jun 21, 2003 7:20 am
by jv_map
Cool! :D

Posted: Sat Jun 21, 2003 1:54 pm
by mohaa_rox
we can drag the keyframes up a bit, then export it. :lol:

Posted: Sat Jun 21, 2003 6:34 pm
by Alcoholic
kOOL show me how show me how!!!!

Posted: Sat Jun 21, 2003 6:48 pm
by Alcoholic
ok i got lightray3d how do i import the soldier animation files? none of the files i have match what lightray wants me to import/open.

i want teh animation where the captain he runs.

Posted: Sat Jun 21, 2003 6:57 pm
by Alcoholic
hey cool! i just messed around and made an animation! i created a geosphere with a cylinder stuck on it, then i recorded it and made the sphere/cylinder hybrid move across the screen.