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How to make those trees with misc_outside textures?
Posted: Fri Jun 20, 2003 11:41 am
by [UF]Goa.JB17
When i make a brush at the sky box (not on the skybox) and i put some trees on it from the misc_outside textures i can still see the black colours... how can i make that shit transparant? so i wont see the black stuff, only the trees?

Posted: Fri Jun 20, 2003 11:45 am
by jv_map
Do you mean in Radiant? If so, press the blue 'A'

Posted: Fri Jun 20, 2003 11:45 am
by Jack Ruby
I am assuming your talking about the black part of the texture when your in Radiant, that black is an alpha channel and will be transparent when you compile your map and play it in MOHAA.
Posted: Fri Jun 20, 2003 11:46 am
by [UF]Goa.JB17
nope, still black when i compile

Posted: Fri Jun 20, 2003 11:50 am
by jv_map
Disable non-shader images in edit -> preferences
Then attach the
right texture.

Posted: Fri Jun 20, 2003 11:53 am
by [UF]Goa.JB17
the correct textures for trees are in misc_outside?
Posted: Fri Jun 20, 2003 11:56 am
by jv_map
Yes.
Posted: Fri Jun 20, 2003 11:57 am
by [UF]Goa.JB17
LOL ok, and wot does the ''culled'' stuff means?

Posted: Fri Jun 20, 2003 12:08 pm
by jv_map
If it's culled it can't be seen from behind.
Posted: Fri Jun 20, 2003 1:18 pm
by [UF]Goa.JB17
mmm... ic.... thanks dude

Posted: Fri Jun 20, 2003 4:12 pm
by Alcoholic
so culled textures increase fps?
Posted: Fri Jun 20, 2003 5:09 pm
by jv_map
They don't decrease it as much as non-culled textures

Posted: Fri Jun 20, 2003 5:25 pm
by Alcoholic
i have nodraw on the other sides of the nonculled brush, so is that just as good?