Page 1 of 1

Spearhead/Radiant(?) problems

Posted: Fri Jun 20, 2003 7:20 pm
by Jagdtiger
I have been making a map with MOHRadiant for MOHAA. Last night, I re-istalled Spearhead. I also installed the Spearhead SDK. Here is the problem:

1. I tried to play a singleplayer mission (i.e. t1l1), when the loading screen was about halfway finished it blitzed out and went back to the main menu. :(

2. I took the afore mentioned map into the new MOHRadiant and added some Spearhead stuff. I then compiled it

3. I then started up Spearhead and tried to play my map. It was the same as 1.

4. After that, I went to MOHRadiant and removed all the Spearhead stuff.

5. I then re-compiled the map and tried to play it in MOHAA. The results were, again, the same as 1.

I did not have these problems until I re-installed Spearhead.
:? :? :? :?

Posted: Fri Jun 20, 2003 7:25 pm
by Jack Ruby
You need to get a logfile of it crashing, think in the console before you try running a map type

logfile 1

it saves a .txt doc for you in main if its for aa or mainta if its sh, post some of the output from there and someone will be able to fix you up

Posted: Fri Jun 20, 2003 7:55 pm
by Jagdtiger
I did that and tried to load t1l1 (Spearhead). Here's what I got:

(These lines were repeated over and over and over)

"SkeletorCacheFileCallback: Could not open binary file 'newanim/models/fx/fx_miniaa_model.skc' or 'models/fx/fx_miniaa_model.skc'
^~^~^ TIKI_InitTiki: Couldn't load models/fx/fx_miniaa_model.tik
^~^~^ Classname addon_fx_projectile_miniaa used, but model was not a TIKI, using Object.
*!*!*!* Objects are not allowed for use in the game. Make it a static model or a script model as needed."

(When I scrolled down, I found this near the bottom)

"ERROR: global/mike_Torso.st: Unknown condition 'WEAPON_CURRENT_FIRE_ANIM' on line 558."