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What is the problem here?
Posted: Mon Jun 23, 2003 3:00 pm
by NoTarget
What is wrong here?
http://home.no/mystique/line.JPG
Is too high, or low?

Posted: Mon Jun 23, 2003 3:43 pm
by Krane
1st of all, yes, it is too low. You can see that one of the trees was cutted on yhe top. But that's not your main problem.
Looks like you selected the whole brush and applied the texture. The result is that the upper face (remenber: your wall is a 6 face brush...) is textured too. Select that face (control+shift-click on the face) and apply the CAULK texture (common).
Hope it helps.
Posted: Mon Jun 23, 2003 5:48 pm
by Alcoholic
better yet, but nodraw on the other sides for treelines.
Posted: Mon Jun 23, 2003 7:26 pm
by nuggets
you can't see internal textures, it won't be a problem of being the top face
it's just a matter of making it smaller or changing the vertical offset
Posted: Tue Jun 24, 2003 11:52 am
by bdbodger
This happens when you fit a treeline texture to a brush just fit it then lower the top a bit and of course nodraw texture on the other 5 sides .
Posted: Tue Jun 24, 2003 2:21 pm
by Krane
Why nodraw instead of caulk?
Posted: Tue Jun 24, 2003 2:40 pm
by Serph
id prefer using caulk, just because I've never tried nodraw, and caulk is easy and makes it look good..
shift left click on brush, apply caulk texture to it
then left control shift click on the face u want a texture to be
Posted: Tue Jun 24, 2003 2:47 pm
by Krane
Alcoholic why you prefer nodraw? Is it better for the engine?
Posted: Tue Jun 24, 2003 4:03 pm
by crunch
No-Draw and caulk are almost identical textures. No-Draw is better used for the backs and sides of fence masks, such as railings, gates, culled hedgerows, etc.
Caulk is used on brush faces that have no possibility of being seen by the player in-game. Such as joints between walls, the tops and bottoms of walls, the underside of ground level floors, etc.
If caulk is used instead of no-draw on fence mask textures, the possibility of a "hall of mirrors" effect exists.
No draw will not generate that effect.
By themselves, no-draw is non-solid, and caulk is solid.
Also, a caulk-backed brush will generate a shadow, whereas a no-draw brush will not.
Kill Ya Later!
Posted: Tue Jun 24, 2003 4:32 pm
by Krane
I see, txs. Looks like nodraw is better for the oposite sides of the sky brush too, right?
Posted: Tue Jun 24, 2003 5:11 pm
by mohaa_rox
crunch wrote:No-Draw and caulk are almost identical textures. No-Draw is better used for the backs and sides of fence masks, such as railings, gates, culled hedgerows, etc.
Caulk is used on brush faces that have no possibility of being seen by the player in-game. Such as joints between walls, the tops and bottoms of walls, the underside of ground level floors, etc.
If caulk is used instead of no-draw on fence mask textures, the possibility of a "hall of mirrors" effect exists.
No draw will not generate that effect.
By themselves, no-draw is non-solid, and caulk is solid.
Also, a caulk-backed brush will generate a shadow, whereas a no-draw brush will not.
Kill Ya Later!
but not always. nodraw doesn't draw that brush or surface, caulk make sures the player doesn't see anything.
Posted: Tue Jun 24, 2003 5:59 pm
by Alcoholic
caulk casts a huge block shadow. the treeline texture you are using actually creates shadows that match the treeline. if you put caulk on the other sides, all you'll have are some huge block shadows, rather than treeline shadows.
Posted: Tue Jun 24, 2003 6:31 pm
by nuggets
caulk is solid
no_draw is nonsolid
therefore...
solid = prevent bullets
= non passable
= casts shadows
