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oops! help me!
Posted: Tue Jun 24, 2003 12:14 pm
by mohaa_rox
ok this seems strange cause i'm asking a mapping question. But i tried to run my map, i tell u it's gr8! But there's this error :ERROR LOAD TGA this crap. And i can't launch my map. I'll promise u guys a gr8 treat! Utah Beach DM, OBJ and bots!
Posted: Tue Jun 24, 2003 1:40 pm
by Serph
details on the error..
Posted: Tue Jun 24, 2003 3:08 pm
by jv_map
Does it give you the name of the trouble texture?
Or did you use any custom textures?
Posted: Thu Jun 26, 2003 12:10 pm
by mohaa_rox
here's the log:
Code: Select all
LOCALIZATION ERROR: 'dm/mohdm1' does not have a localization entry
LOCALIZATION ERROR: 'Select a Map' does not have a localization entry
LOCALIZATION ERROR: '[snapshots]' does not have a localization entry
LOCALIZATION ERROR: 'dm_lakeside' does not have a localization entry
LOCALIZATION ERROR: 'dm_swordbeach' does not have a localization entry
LOCALIZATION ERROR: 'explodingdoor' does not have a localization entry
LOCALIZATION ERROR: 'fightforfreedom' does not have a localization entry
LOCALIZATION ERROR: 'gasmask' does not have a localization entry
LOCALIZATION ERROR: 'jungle_island' does not have a localization entry
LOCALIZATION ERROR: 'just_a_test' does not have a localization entry
LOCALIZATION ERROR: 'megapole' does not have a localization entry
LOCALIZATION ERROR: 'melancourt' does not have a localization entry
LOCALIZATION ERROR: 'mohdm1' does not have a localization entry
LOCALIZATION ERROR: 'mohdm2' does not have a localization entry
LOCALIZATION ERROR: 'mohdm3' does not have a localization entry
LOCALIZATION ERROR: 'mohdm4' does not have a localization entry
LOCALIZATION ERROR: 'mohdm5' does not have a localization entry
LOCALIZATION ERROR: 'mohdm6' does not have a localization entry
LOCALIZATION ERROR: 'mohdm7' does not have a localization entry
LOCALIZATION ERROR: 'mp_trench_dm' does not have a localization entry
LOCALIZATION ERROR: 'mp_vehicle_dm' does not have a localization entry
LOCALIZATION ERROR: 'Southern_Normandy' does not have a localization entry
LOCALIZATION ERROR: 'stalag69' does not have a localization entry
LOCALIZATION ERROR: 'target_range' does not have a localization entry
LOCALIZATION ERROR: 'test_farm' does not have a localization entry
LOCALIZATION ERROR: 'test_vehicles' does not have a localization entry
LOCALIZATION ERROR: 'trainingmap' does not have a localization entry
LOCALIZATION ERROR: 'train_test' does not have a localization entry
LOCALIZATION ERROR: 'utah_dm' does not have a localization entry
LOCALIZATION ERROR: 'dm/utah_dm' does not have a localization entry
sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
g_gametypestring will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: dm/utah_dm
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
LoadLibrary (main/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 2960
Magic sizeof actor numer: 2896
------------------
Event system initialized: 154 classes 1303 events 802648 total memory in response list
==== CleanupGame ====
CM_LoadMap( maps/dm/utah_dm.bsp, 0 )
^~^~^ Can't find textures/ddaydark/minefield_omaha_dark.tga
^~^~^ Can't find textures/ddaydark/grassbordertrans_obeachset1_dark.tga
^~^~^ Can't find textures/general_industrial/deckgrate_set1b.tga
^~^~^ Can't find textures/sky/dday_ed.tga
********************
ERROR: LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported
********************
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
TGA
Posted: Thu Jun 26, 2003 1:22 pm
by tltrude
It is a custom TGA, probably in your textures folder in main. It could also be in one of the pk3's in main, so try removing all non-original pk3's. If you still get the error, try disabling your textures folder. If that fixes it, you'll have to remove them one at a time to find the bad one--same thing with the pk3's.
Posted: Thu Jun 26, 2003 3:43 pm
by mohaa_rox
but i let Butch test it, had the same error.

Posted: Fri Jun 27, 2003 7:53 am
by mohaa_rox
crap, i used different textures, but still didn't work. guys, this map is gonna rock i tell u, 1000000000000 times better than my 1st one.
