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First time OBJECTIVE problem
Posted: Tue Jun 24, 2003 9:44 pm
by Ramah Palmer
K, I'm probably doing something stupid here but I've double checked everything...
I've tried following the first multiplayer tutorial here for placing a bomb objective in a map. I've changed the control panel in the tutorial for a Flak88.
Everything seems fine and points the right way and all, but when I compile the map and test it, the Flak88 is pointing in the opposite direction to what it is in MOHRadiant and I alread have smoke and flames coming out of it (presumably from one of the effect objects I have placed there).
I've checked all the key/values and they seem fine.
Anyone have any idea what I have done wrong?
Posted: Tue Jun 24, 2003 10:42 pm
by nuggets
radiant keeps playing up with models placed,
reselect the flak88, delete it, place in a new one, and then rotate it in top view before deselecting it
as fo the flames and smoke, you'll need to stop the anims in script, give them both targetnames of something relevant
i.e
key: targetname
value: the_smoke
and
key:targetname
value: the_flames
and then in
main: //thread
$the_smoke anim stop
$the_flames anim stop
end
that'll do the trick

Posted: Wed Jun 25, 2003 8:17 am
by Ramah Palmer
Thanks for the answer m8.
I'll try re-setting the Flak88 later.
As to the other answer for the flames and the smoke...
I haven't actually set any flames or smoke objects. Just two exploder scripts and then the ruined flak88. So I don't know how to implement your solution as there isn't really anything I can select in Radiant to give the names and keys to!
I'm gonna have a tinker and find out what the smoke/flames are coming from but I would suppose it would be the ruined flak88 model (although it isn't visible coz I have yet to blow the bomb).
My map is probably about a third completed (in rough form) and it now takes upward of six minutes to vis (probably quick in comparison to a detailed map). Damn, I wish I had sorted this problem right at the start!
Posted: Wed Jun 25, 2003 9:07 am
by Ramah Palmer
Ok then, I've sorted out the flames and the smoke problem.
Seems I hadn't given the explodersmashed object a #set value. Anyway, a quick tinker and this is now sorted and everything works fine.
Just this damn orientation problem. I've tried deleting my flak 88 and re-setting it but it always faces 0 degrees. I want it 180!
If I place a normal turretweapon flak88 it's fine. It's just when I place one as a script object that it refuses to co-operate.
Anyone know why?