Axis Bomb Obj
Posted: Wed Jun 25, 2003 8:42 pm
Is this right? Please help me cause I am trying to get the Axis obj to bomb the plane. All I did was switch names.
Code: Select all
main:
setcvar "g_obj_alliedtext1" "Stop The Terrorists"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" "" setcvar "g_obj_axistext1" "Destroy the Plane"
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "cna"
level waittill prespawn
exec global/DMprecache.scr
level.script = maps/obj/city_nights_airport_obj.scr
exec global/ambient.scr city_nights_airport_obj
thread global/exploder.scr::main // Initialize the exploder subsystem
level waittill spawn
level.defusing_team = "allies"
level.planting_team = "axis"
level.targets_to_destroy = 1
level.bomb_damage = 300
level.bomb_explosion_radius = 3000 // Default radius of bomb blast
// Set the parameters for round based match
level.dmrespawning = 0 // 1 or 0 (0=no respawn)
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = axis // set to axis, allies, kills, or draw
// level waittill roundstart // Comment out this line using '//' before it to be able to set the bomb when alone on the map ( just for testing )
$panel_bomb thread global/obj_dm.scr::bomb_thinker // "panel_bomb" is the targetname set on the bomb in MOHRadiant
thread axis_win_bomb
$panel_bomb thread allies_win_timer
end // end of main
// Axis victory test
axis_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy) // While undestroyed objectives left
waitframe // chill out
teamwin axis // No objectives left axis win
end // end axis victory test
// allies victory test
allies_win_timer:
level waittill allieswin
end // end allies victory test