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!!! New tutorial !!! (I made it) Deform-A-ble Terrain

Posted: Thu Jun 26, 2003 11:34 pm
by Yarik
Here. This is kinda stupid.
http://www32.brinkster.com/callofduty/s ... RRAIN.html
Tell me what you think? Part 2 coming soon. more adavanced.

Posted: Fri Jun 27, 2003 2:07 am
by Alcoholic
nice idea. reminds me of red factionl

Posted: Fri Jun 27, 2003 2:08 am
by Alcoholic
you know, i might use that idea in my map. ill let you know.

Posted: Fri Jun 27, 2003 2:20 am
by TheShiznaeSpe
the concept is great, but it would be better if you figured out how to break the crate via a script

Posted: Fri Jun 27, 2003 2:24 am
by Alcoholic
spawn an fx300 dmg.

Posted: Fri Jun 27, 2003 5:04 am
by Krane
that would be very cool!!

exploder

Posted: Fri Jun 27, 2003 6:48 am
by tltrude
An exploder would do it better. With an exploder you can have chunks fly out, explosions, fires, and smoke. The exploder.scr file in pak0.pk3/global tells all about how to set one up.

My test bomber tutorial map has a fuel dump that leaves a crater when a v2 rocket hit it. http://pages.sbcglobal.net/tltrude/Temp/test_bomber.zip

Image

Posted: Fri Jun 27, 2003 7:06 am
by mohaa_rox
exploders are more realistic :lol:

but we can convert the terrain to a script object?

No

Posted: Fri Jun 27, 2003 7:09 am
by tltrude
No, you would use a brush with the ground texture.

Posted: Fri Jun 27, 2003 8:05 am
by rOger
Is there some way to make sure it is a explosion from a rocket or grenade that triggers the exploder? Seems silly to be able to shot a big hole in the ground with a SMG.

Posted: Fri Jun 27, 2003 8:10 am
by mohaa_rox
then i think u can check the trigger "projectile" i dunno, or make it immune to smg and stuff.

Posted: Fri Jun 27, 2003 3:49 pm
by Yarik
Yeah. It seems kinda silly if you use a MG to make a hole. But if anyone knows how to make it work with only nades ot timed bombs then that would be AWESOME.