Question for modelling new objects and use them in QRadiant?

Post your skinning / modelling questions or answers here

Moderator: Moderators

Post Reply
jimmyjbo
Lance Corporal
Posts: 21
Joined: Fri Oct 04, 2002 7:56 pm

Question for modelling new objects and use them in QRadiant?

Post by jimmyjbo »

Is it possible to design a static model(Crate or chair) in Gmax, skin it with its .tga--> assign materials, export it and see it in game and use it in QRadiant.

I mean to do it proper without have to modify another model of the game and use the new one on top of the old one files. Thats the way that people make guns, by changing the tiki,shader,pk3 ......and instead of m1-garand they have their new weapon. I'm not interested on that.

I try many tuts every day with no success. I have manage to see my models in game using the "pushmenu animate2"~~~ but all of them with no textures. I'm sure that i confuse the material names in the tiki and .tga and i can't get it to work.

Can someone help me please???? 8-)

Thanks
---------->JimmyJBo
Yarik
General
Posts: 1031
Joined: Thu Jan 09, 2003 7:12 pm
Contact:

Post by Yarik »

Read me tutorial. /forum/viewtopic.php?t=2495
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
Image
jimmyjbo
Lance Corporal
Posts: 21
Joined: Fri Oct 04, 2002 7:56 pm

Post by jimmyjbo »

I have seen you tutorial Yarik and it helped me a lot//thx. But still my problem is the skin-material of the model.

All the models have a shader,tiki file which they target the .tga file of the material you have paint in photoshop. Thats my problem. How you put a skin on your teapot, that can actually see it in game??????
Does milkshape convert it somehow??


------->\JimmyJBo 8-)
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

u have to uvw map it
Live to map, not map to live.
-mohaa_rox, .map
moderator
jimmyjbo
Lance Corporal
Posts: 21
Joined: Fri Oct 04, 2002 7:56 pm

Post by jimmyjbo »

I uvw map it but is not working. I can't carry the texture from Gmax to the Milkshape 3d. Can someone please give me details on how to do that????? I'm sure i'm doing something wrong big time//lol

Thanks --------->JimmyJBo
User avatar
m0g
Lieutenant Colonel
Posts: 407
Joined: Fri May 23, 2003 10:11 am
Location: Sweden
Contact:

Post by m0g »

Im with jimbo on this one, same problem...
I've made bushes, trees etc... but cant keep the textures on them when importing it into MS3D

(damn i need to change programs here ) :evil:
jimmyjbo
Lance Corporal
Posts: 21
Joined: Fri Oct 04, 2002 7:56 pm

Post by jimmyjbo »

Hello anyone here??

I have try so many ways of skinning a model, i know how to use materials, sub materials, uvw map, unwrap uvw and also a few different ways of assign a texture in a model, like using textporter, make the box .tga with all the parts of the model separate in it and all that.

WHAT I DON'T KNOW IS HOW TO CARRY THE TEXTURES FROM GMAX TO THE MILKSHAPE 3D AND AFTER EXPORT THE MODEL AND THE TEXTURES TO THE QRADIANT.

PLEASE SOMEONE HELP.....................
I know many around here have the answer, and i don't see the reason why nobody is giving it to me.

Thanks JimmyJBo
User avatar
m0g
Lieutenant Colonel
Posts: 407
Joined: Fri May 23, 2003 10:11 am
Location: Sweden
Contact:

Post by m0g »

jimmyjbo, i think i found out how to do it, give me an hour or so and i'll write a small tutorial, need to cook some food now, hungry :?
Yarik
General
Posts: 1031
Joined: Thu Jan 09, 2003 7:12 pm
Contact:

Post by Yarik »

You can also make maps in Gmax (or prefabs), IF (and a very big IF) you know how to write a plugin in that will save the model as .MAP properties.
Skype: Yarik_usa
www.skype.com <---free pc2pc phone
Image
User avatar
m0g
Lieutenant Colonel
Posts: 407
Joined: Fri May 23, 2003 10:11 am
Location: Sweden
Contact:

Post by m0g »

jimmyjbo, finally, it took me awhile, but here you go! :wink:
jimmyjbo
Lance Corporal
Posts: 21
Joined: Fri Oct 04, 2002 7:56 pm

Post by jimmyjbo »

m0g thank you so much.

You are da man.

I try it ,and is working fine,cool :lol:

Now is time for modelling//lol

Thanks again

------------>JimmyJBo
User avatar
Jack Ruby
General
Posts: 1443
Joined: Fri Feb 07, 2003 12:20 am
Location: london

Post by Jack Ruby »

I really want to get into modelling, been working on a gun, but I downloaded all the software weeks ago and now my milkshape demo has run out, anyone have a way around this ??
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
User avatar
mohaa_rox
Field Marshal
Posts: 2760
Joined: Mon Nov 11, 2002 7:05 am
Contact:

Post by mohaa_rox »

now i'm playing with new animations.
Live to map, not map to live.
-mohaa_rox, .map
moderator
jimmyjbo
Lance Corporal
Posts: 21
Joined: Fri Oct 04, 2002 7:56 pm

Post by jimmyjbo »

mohaa_rox is there a way to scale your models to much the dimensions of moh world?? You do that by importing MoH models in Milk shape 3d?/ or what????

Thanks

----------->JimmyJBo
Post Reply