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Dark Forest
Posted: Fri Jun 27, 2003 10:58 pm
by Obergefreiter
I am making a dark forested area with deep shadows but the shadow caulk is solid and players can't walk through it. I am using full sunlight lighting for my skybox so how do I build this.
I want the player to walk inot and out of the bright sun.
Thanks
Posted: Sat Jun 28, 2003 3:55 am
by mohaa_rox
try this:
select that brush, press "s" and check nonsolid on the right.
hope this helps.
Posted: Sat Jun 28, 2003 5:33 am
by Obergefreiter
I tried non-solid and noimpact under surface properties but it did not work.
Its just a 512x512x512 brush
Any other ideas?
Thanks
Entity
Posted: Sat Jun 28, 2003 7:56 am
by tltrude
Turn it into a Script_object entity and checkmark the "NOT_SOILD" box. You will probably loose the shadow effect when inside the brush. So, it might be better to just make shadow caulk disks about halfway up each tree.
Posted: Sat Jun 28, 2003 8:59 am
by rOger
Make a new shader.
textures/ratest/ra_shadow
{
qer_editorimage textures/ratest/ra_shadow.tga
qer_keyword utility
qer_keyword ra
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm castshadow
surfaceparm nomarks
surfaceparm nolightmap
}
the name ra_shadow is changeable
for the ra_shadow.tga you can use any image really.
I use this myself, so i know it works.