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Multiplayer scripting

Posted: Fri Jun 27, 2003 11:51 pm
by Alcoholic
I'm thinking of starting scripting/mapping for multiplayer, and I need to know a few things first...

1. Does the WHOLE script start over each round?
2. Are there any bugs with rounds reseting and the script not reseting?

What exactly does each line of the g_allietext etc mean?

Posted: Sat Jun 28, 2003 6:39 am
by jv_map
1. No only the first round the section above level waittill spawn is executed. All other rounds the script starts at level waittill spawn.

2. Uh well see 1 :)

3. These are the objective texts you see in the scoreboard when the round has ended or when you press TAB.

Posted: Sat Jun 28, 2003 7:04 pm
by Alcoholic
yea i figured out no.3 yesterday night, just noticed it was that text stuff.

so each round it goes thru level waittill spawn, and then waittill roundstart?

i noticed something in the stock obj maps. they gave custom values for bombthinker, such as level.bomb_damage, and they put it after waittill spawn. then after waittill roundstart, they initialized bombthinker. however, i looked in the bombthinker script, and it gives level.bomb_damage a default value. so wouldnt their custom value be overwritten?

Posted: Sun Jun 29, 2003 1:34 am
by w0lv3
All other rounds the script starts at level waittill spawn.
i presume the script in waittill spawn start after waittill roundstart have finished...

just a thought :?

Posted: Sun Jun 29, 2003 6:23 am
by jv_map
Alcoholic wrote:however, i looked in the bombthinker script, and it gives level.bomb_damage a default value. so wouldnt their custom value be overwritten?
Yeah. 2015's scripts are litterally scattered with bugs (call in mohaa_rox ;)).

Posted: Sun Jun 29, 2003 7:07 am
by Alcoholic
and there making cod??? :shock: