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Help i can see through walls

Posted: Sun Jun 29, 2003 12:06 pm
by martijn_NL
Sometimes when i want to test a house that i have made you can see through walls from the inside of the building. When i'm standing outside the building i can't see through the wall. In Mohradiant looks everything normal. I then can't see through the wall from the inside and from the outside

Martijn_NL

Posted: Sun Jun 29, 2003 12:50 pm
by Daniel_NAD
lol

Posted: Sun Jun 29, 2003 1:43 pm
by mohaa_rox
u have a bad brush, and it ain't funny. :wink:

Posted: Sun Jun 29, 2003 1:54 pm
by jv_map
Daniel_NAD wrote:lol
Please stay on topic. It's not aa.com here :wink:

Posted: Sun Jun 29, 2003 3:57 pm
by MPowell1944
Did you apply a texture to the inside of the house?

Gotta ask.

Posted: Sun Jun 29, 2003 7:28 pm
by crunch
There are several things that can cause this problem.

First and foremost is what MPowell1944 said. Make sure the insides of the walls are textured.

Secondly, make sure your brushes are aligned with the grid. Do this by setting your grid to "1" and then using 'ctrl + g' to "snap" the brush vertices to gridpoints. Not always, but definately mostly, if every brush vertex is not directly on a gridpoint, rendering problems can occur.

Third, be sure that no brushes overlap. Even the slightest bit. As a matter of fact, smaller overlaps are more likely to cause non-rendered faces than larger overlaps. So you need to be sure that brushes are on the grid, and that they meet without overlapping.

These are the main reasons that brushes will be present in Radiant, and not show up in the game.

Hope this helps!

Kill Ya Later!

Posted: Mon Jun 30, 2003 12:09 pm
by martijn_NL
<BODY>
What you guys told did not helped. I will post some screenies, so you can see my problem:

<IMG SRC = "http://xdc.aowc.net/user/files/536/shot0001.jpg" ></IMG>
<IMG SRC = "http://xdc.aowc.net/user/files/536/shot0002.jpg" ></IMG>
<IMG SRC = "http://xdc.aowc.net/user/files/536/1.jpg" ></IMG>
The last picture shows what i see in mohradiant, as you see the wall is fine.
</BODY>

Posted: Mon Jun 30, 2003 12:27 pm
by Surgeon
Well as Crunch says it looks like a rendering problem - try aligning it to a bigger grid size (3 or 4) Also try replacing the brush.

Posted: Mon Jun 30, 2003 1:52 pm
by Serph
make sure the wall has a caulk texture,

another thing go to that wall select it and move it up and down to make sure there isnt two brushes there, radient sometimes duplicates them if your not careful. if theres just one wall there after u moved it then just hit crtr+z to undo your move hope that helps

Posted: Mon Jun 30, 2003 2:01 pm
by Surgeon
make sure the wall has a caulk texture,
If it has a caulk texture on the face then it will be invisible. Caulking/not caulking will not make a difference here

Posted: Mon Jun 30, 2003 2:04 pm
by Serph
i know, its just when i started mapping in the beginning and didnt use caulk and then just applyed texture to the whole brush it would dupe for some reason... and that fixed it for some reason not sure ..

Posted: Mon Jun 30, 2003 3:53 pm
by crunch
In that image you have your grid set at 8.
Reset your grid to 1 and take that screenshot again.

I see a lot of brushes that do not start and end on the 8 gridline. (See how they are in between?

Setting the grid to one and getting in close is the only way that you will really see if a brush is on the grid or not.

Kill Ya Later.

If you want, send me the mapsource, and I'll take a look.