Page 1 of 1
Map Lag question
Posted: Mon Jun 30, 2003 11:45 am
by LEgionOfDeicide
I have a map that I have made, it is quite large and when it is played with 10 or so players, it is fine as an online game. But when there are 20 players on it, the server really lags. It is similar to The Hunt in lag but worst. Does anyone know how I can get the server lag down with the map without having to make changes to the server. The server runs fine on all other maps. I am playing around with Vis areas now but I have not tested it yet. Is this the best way to go? Also, does anyone know if LOD terrain effects lag of FPS? I get about 60fps on this map in most areas of it.
Thanks.
Posted: Mon Jun 30, 2003 11:59 am
by nuggets
vis leaf's are the way forward, LOD slows down performance
LOD Terrain
Posted: Mon Jun 30, 2003 12:06 pm
by LEgionOfDeicide
My whole map is covered in LOD terrain, should I replace it to get server lag to lessen?
Posted: Mon Jun 30, 2003 12:42 pm
by mohaa_rox
no, no lod means no terrain
just use detail and vis leafs.
LOD Terrain
Posted: Mon Jun 30, 2003 12:57 pm
by LEgionOfDeicide
I have a few flat area's in my map, if I replace the near flat LOD with a brush, will this speed the map up?
Posted: Mon Jun 30, 2003 1:09 pm
by rOger
Probably not by much. Instead try setting the LOD faces in the flat area to "no detail" by editing the facet flags (SHIFT+F).
However vis leaf is as Nuggets said the way forward for overall performance gain. Bjarne's got a nice tutorial on that sort of optimising on his web page, if you are interested.
FPS and server lag
Posted: Mon Jun 30, 2003 1:20 pm
by LEgionOfDeicide
Are FPS and server lag related? With 20 people running between 60-100 FPS on my map, the ping rate goes right down. But once a few people have died and the numbers are about 10 or less, the ping is back to normal, but FPS is still the same? Any ideas?
Posted: Mon Jun 30, 2003 2:07 pm
by rOger
If it only happens under this one map, than it stands to reason that it is some difference in the map that cause the lag. What that difference is I can't say. It may be that it is just bigger and therefor requires more memory/bandwidth/MHz/etc.
If it is an objective map it might be some badly composed scripts that makes it slow, these things are hard to check as one can't very well ask everybody to dl a new map every time they are to play.
If you do find a specific issue, let us know.
Posted: Mon Jun 30, 2003 7:26 pm
by Alcoholic
fps has to do with your personal computer, vid card, specs etc. ping is related to your internet connection with the server. so if the map is poorly built, you'll have bad fps.
Posted: Mon Jun 30, 2003 7:38 pm
by rOger
We make it sound as if you map is bad.

This was certainly not my intention. I apologies if you took any offence.
Lag
Posted: Mon Jun 30, 2003 7:50 pm
by LEgionOfDeicide
No offense taken. It seems to be the same problem as The Hunt objective map. The first 30 seconds when a round starts have bad pings for all users. The map completely lags. I think it has to be something like when there are lots of players, if there is a long street like the The Hunt, then MOHAA has to take into account that everyone can see down this street and has to work out things and this slows the game down. Sorry tha was not very clear. A way around this would be to have a turn in the road so you dont see as far maybe. Not sure as the Axis on this map cant see far at the start. Maybe it has to do with large open spaces. Does anyone else have this problem???
Thanks so far.