Page 1 of 1
Skybox
Posted: Mon Jun 30, 2003 6:06 pm
by Scoob
I was just wondering what a good size for a skybox would be like the height and the length and width. i want is to be a faily good sized one but i have no clue where to start. thx

Posted: Mon Jun 30, 2003 9:25 pm
by nuggets
i really only build a sky box when i'm about to compile, then just change it's dimension as i go along,
usually it's only 64 units in width and depth and 256 in height
although i do this, when compiling for the final time u'll need to make it higher as there's loads of maps in SP and MP that will lose grenades if thrown too high
size
Posted: Tue Jul 01, 2003 5:39 am
by tltrude
try 800 X 1600 X 3200, which would be considered a small map, I guess. It is better to make the terrain first.
Posted: Wed Jul 02, 2003 3:37 am
by Scoob
so say if your skybox was too low and you have like a church tower and it went past the skybox any part on it past the skybox wont be in the map?
Yes
Posted: Wed Jul 02, 2003 3:50 am
by tltrude
Yes, and it would probably crash. Also, when you throw granades or shoot bazooka shells through the skybox, they don't explode or come back down. So, make it high enough to prevent that. The space inside the skybox is called "the world", and the space outside the skybox it is called "the void".
Posted: Wed Jul 02, 2003 3:54 am
by Scoob
alright thanks a bunch

that helped alot, i dont know why i just didnt see that on my own but thanks again. oooohh i almost forgot...how big sure the perimeter be of the skybox for a pretty fair sized map

limit
Posted: Wed Jul 02, 2003 4:02 am
by tltrude
The limit of "the world" is the grid you can see in the editor. Don't make a large map for your first one because large maps are hard on game preformance--very slow. They also take a long time to compile into a useable game map (bsp file), if you have a lot of stuff in your world.