LOD mesh customizing multiple textures?
Posted: Tue Jul 01, 2003 1:33 am
Ok, I have selected a given LOD within a set. Lets say the original texture was one of the grass for all the LODs in the given map.
Now, is there a way I can (I assume one would go into vertices mode),
highlite given pink vertices, then apply a different texture to only those
higlighted vertices? Why I ask is as I examine the de-compiled map
for m3l3, I notice that it appears that some LOD's may have a mixture
of lets say, one of the grass textures and then in have a portion that shows up as city_rubble.
Or is it that I am deceiving myself in that the designer put a thin layer of city rubble (made from a simple mesh object) on top of the background
LOD textured with grass.
It just seems like the LODs have been multitextured.
Thanks for any input.
PS. I had tried to highlite some vertices, and apply a different texture with no success.
Now, is there a way I can (I assume one would go into vertices mode),
highlite given pink vertices, then apply a different texture to only those
higlighted vertices? Why I ask is as I examine the de-compiled map
for m3l3, I notice that it appears that some LOD's may have a mixture
of lets say, one of the grass textures and then in have a portion that shows up as city_rubble.
Or is it that I am deceiving myself in that the designer put a thin layer of city rubble (made from a simple mesh object) on top of the background
LOD textured with grass.
It just seems like the LODs have been multitextured.
Thanks for any input.
PS. I had tried to highlite some vertices, and apply a different texture with no success.