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New tutorial (Textured Models: gMax>Ms3d>MohRadiant)
Posted: Wed Jul 02, 2003 6:14 am
by m0g
(its way past bedtime, 08.11am, phuh...)
After an allnighter trying to get my textures into Milkshape3D from gMax I finally decided to rewrite
Yarik's great Modeling tutorial, because
jimmyjbo had a
postregarding this, and I realized that I had the same problem... well here it is.
>
http://www.planetmedalofhonor.com/m0g/t ... d/3d1.html
Pls give me feedback if there's something i missed out or did wrong.
Enjoy!
Coffee time

Posted: Wed Jul 02, 2003 11:39 am
by jimmyjbo
Finally a proper tutorial has arrived by m0g, explaining all the steps for how to get your models-materials-textures from Gmax/3ds max---->Milkshape 3d---------> into MOHRadiant.
I love it , it helped me a lot. It includes pictures too(very important//lol
What more can i say.
Thanks a lot m0g and BRAVO
------------>JimmyJBo
Posted: Wed Jul 02, 2003 4:58 pm
by Yarik
Good job m0g. Finally some pics. I had no picks in my tutorial. BUT GREAT JOB.
Posted: Thu Jul 03, 2003 12:40 pm
by Shifty
wow thx so much ive decided to give it a go i really want to make an ambulance for my map so ill let u know if i encounter any probs
cheers mog
Posted: Thu Jul 03, 2003 2:23 pm
by m0g
Nice to hear that you liked it, allthough im not an expert on these programs, so if you got questions i'll see if i can answer them, im sure there's probably someone else who know these programs better.
Actually trying to model my first custom weapon now....
the bottom one...
http://www.armscenter.com/yugosniper/co ... nipers.jpg
: i need more time
Posted: Fri Jul 04, 2003 8:26 am
by bdbodger
Can you import mohaa models into 3dmax ? or only export
Posted: Fri Jul 04, 2003 11:16 am
by mohaa_rox
next step is to uvw map!
i can do that quite well

Posted: Sat Jul 05, 2003 1:32 pm
by jimmyjbo
Hello again guys
Is there a way to control the scale of your models in order to have correct dimensions in the MOH Radiant world?? I've seen somewhere in this forum some info about it, but i don't remember where. You have to import a MOH model in LR 3d or Milkshape and scale your model compared to the MOH model. Is that correct, anyone know please help???
Thanks
--------->JimmyJBo
Posted: Sun Jul 06, 2003 8:30 am
by mohaa_rox
yes, that's one!
but u can also set the scale in the tiki i.e.
TIKI
setup
{
scale x