A hybrid TOW/TDM map in that:
1. MUST be loaded up as a TOW map;
2. Has four objectives that can change hands indefinately;
3. Progressive spawns that shift with the tide of battle depending on how your team is doing;
4. Encourages, if not mandates teamwork to succeed.
5. Provides a HUGE map, with three distinct areas of combat, each with it's own strategies and tactics;
6. A hell of a good time and some real adrenaline rushes when you're on Teamspeak and mayhem is all around you....
SO, without further delay........ "Gun Assault v2.0" A new 'breed' of map that will has set a new standard for my map making and will be the first of many 'dynamic' TDM maps.
DOWNLOAD IT HERE: www.paonline.com/marconia/gafinal.zip

"Loaded Screen"

"Allies initial spawn region"

"Location of the Axis *Bonus* switch"

"Looking out at the Allied spawns from an Axis Mg position."

"Crossing the bridge toward the first Allies spawn objective."

"The first area of major contention in every round as the Allies push forward against determined Axis counter attacks."

"The long look down wind from Axis postions. Not only Shermans die in this field. As a secondary attack route, it is hotly contested."

"The 'Ruins'...where the Allies have a final hard push to pin the Axis back. This position can be hit from 360 degrees by anyone at any time."

"Looking forward toward the Axis Mg bunker. Look hard to take? It is. With a minefield to it's right, the Allies have a head-on charge to get it."
