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Multiple aim origins for sniper and camper nodes?

Posted: Fri Jul 04, 2003 12:33 pm
by Bjarne BZR
Im asking in the forum instead of testing because my compile takes ages...

Can sniper and camper nodes have multiple aim origins?
Ive found that there are hardly any spots where it is a good idea to only look one way... so: is it possible to add extra script_origin targets to make a camper/sniper cover multiple areas?

If not I hereby request a new feature:
Make camper/sniper nodes suport multiple targets that a soldier will then cycle through when at the node.

Posted: Fri Jul 04, 2003 1:22 pm
by jv_map
Acknowledged 8-), new feature in the works...

Posted: Mon Jul 14, 2003 2:47 am
by small_sumo
I already tried it andf it seams to work. I have em point usually in 2 directions and they just swap between the 2.

I'm not 100% but I believe this to be so.