This is my best try so far:
Code: Select all
textures/sky/vemork_clouds
{
qer_editorimage textures/sky/talonclouds.tga
qer_trans .4
qer_keyword utility
qer_keyword sky
surfaceparm nolightmap
surfaceparm noimpact
surfaceparm sky
{
map textures/sky/talonclouds.tga
blendFunc add
tcMod scroll .05 .03
tcMod scale 1 1
}
}The example above is stolen from shaders that ad a scrolling cloud texture to another skytexture ( I guess thats the blendFunc add ). Its not working that well "alone" right now...
What I want:
-The clouds to be a little transparent ( about 80% solid? ).
-The areas of the brush where there are no clouds to be totally invisible.


