If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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Sonsai
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Posts: 438 Joined: Mon Feb 17, 2003 1:40 pm
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by Sonsai » Sun Jul 06, 2003 6:53 pm
I have no idea how I did it, but I compiled a SH map. Wee! But I wanted it to be AA... any ideas how to change it?
Yarik
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Posts: 1031 Joined: Thu Jan 09, 2003 7:12 pm
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by Yarik » Sun Jul 06, 2003 8:57 pm
1 way. Rename the mainta folder to something else.
maintr
that way the textures and models wont show up in Radiant
Now open that map in radiant. And add textures that are missing and add models that arent there.
bdbodger
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Posts: 2596 Joined: Tue Feb 25, 2003 7:34 am
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by bdbodger » Tue Jul 08, 2003 10:28 am
use the compilers that came with the original mohradian not the ones that came with the SDK