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Bots on "THE HUNT"

Posted: Sun Jul 06, 2003 10:42 pm
by BiG_HeaD
Okay, i realize this must be much like the Bots On V2 post, but would it be possible to add bots to the hunt? I think it would be really cool to sniper bots from the sniperhouse...Plus the demo people would go crazy.

Posted: Mon Jul 07, 2003 3:39 am
by mohaa_rox
it's best to remake the map instead. i was making an utah beach bot map, but it never worked out. some probs with the map. :cry:

Posted: Mon Jul 07, 2003 6:03 am
by John Chambers
I feel bad for the human Allies in the hunt, because they have little defense to the grenade spam in the beginning other than luck and a few random nade tosses to keep the Axis at bay. I don't know if bots can use such strategies. Could bots throw random nades at certain locations as a defense mechanism? Spawn points would need to be seriously reworked like pushing all Axis back to the church, but everybody hates a church spawn anyway. At first I didn't think bots could work with the hunt, but I am sure some people here could make it work (if they ever got the .map files), but it couldn't feel at all like the hunt that we all know and love if it were to be playable. V2 is another story, and I think could work a little better. V2 would require some godly bots though, since that map can be easily camped by the Axis close to Allied spawn. I like godly bots though. :D

Posted: Tue Aug 12, 2003 1:08 am
by BiG_HeaD
mohaa_rox wrote:it's best to remake the map instead. i was making an utah beach bot map, but it never worked out. some probs with the map. :cry:

Well, 1 month lator-You said re-make the Map, so I did.

Download Hunt-2 Here!
http://www.alliedassault.us/pafiledb3/p ... ile&id=647


Now-I am Currently Working on the Bots Version of it. Jv_bot kinda busy so he cant really help me though :(

Posted: Tue Aug 12, 2003 4:43 pm
by Sonsai
But that's not pur hunt. You added more stuff to it :(

Posted: Wed Aug 13, 2003 10:26 am
by mohaa_rox
looking forward to seeing bots for this! :D

Posted: Thu Aug 14, 2003 6:22 pm
by cjrs
On the subject i'm making a botted Algiers map. I decompiled it perfectly to a .map file. Only took about twenty seconds to turn it from BSP to map. Hehehehe, i'm magic.

Posted: Thu Aug 14, 2003 7:36 pm
by BiG_HeaD
only problem with that is when Decompiling, it only takes about 90% of what the true .map really had. So biudlings and streets tend to miss certain things.

Posted: Fri Aug 15, 2003 8:35 pm
by LT.BARNES
dude... i want bots....FOR the main game.

i thought it would be easy, if u think about it.

you see some maps having moving tanks on mp maps and added blown vehicles.
i know how they did this, they like done some scripting of where EXACTLY it should go by numbers.

so why don't you do the same with bot spawns and nodes.

Posted: Fri Aug 15, 2003 9:57 pm
by Alcoholic
because you can't just spawn pathnodes. links between pathnodes are done upon loading the map. if you try to spawn in pathnodes, it will crash. jv_map is working on a way that can insert other forms of transportation for the bots.

Posted: Fri Aug 15, 2003 10:45 pm
by BiG_HeaD
dude, you think EA will ever release the full .map to any of there filez?

Posted: Sat Aug 16, 2003 12:26 am
by Alcoholic
I think 2015 made them, and they were hired by Activision a LONG time ago...

Posted: Sun Sep 28, 2003 4:48 am
by BiG_HeaD
well you think they would?