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Weird Texture Problem

Posted: Tue Jul 08, 2003 3:48 pm
by SNakeFluGeL
Weird Texture Problem

As you can see, I think it's the shadow, makes my textures look like something where a nade has been throwing against. It looks ugly :( Cause you can see all the line how the building is made, is there something I can fix this?

Image[/img]

Posted: Tue Jul 08, 2003 4:34 pm
by General Death
Sorry, but this is a very common bug in the compiler...not much you can do other than play with the lighting and hope its reduced or even better gone.

Posted: Tue Jul 08, 2003 5:15 pm
by SNakeFluGeL
Ah That's crap =/ Anyone Better News =)

Posted: Tue Jul 08, 2003 6:00 pm
by nuggets
better news we wish for, but rarely arrives, on this occassion no better news :(

but if you doubt the reply some1 has given check the number of posts they have... some1 with as many pasts as General Death, doesn't make mistakes :P

(usually :lol: )

Posted: Wed Jul 09, 2003 3:01 am
by Balr14
You can make the walls detail. Lighting affects detail brushes differently. If it's a dummy building, make that wall thicker. If it's not a dummy, make the walls a sandwich, with shadowclip in the middle. No guarantees any of these will work... Q3 engine is notorious for lighting problems.

Posted: Wed Jul 09, 2003 7:11 am
by rOger
Too bad you can't edit the lightmap by hand.