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Weird Texture Problem
Posted: Tue Jul 08, 2003 3:48 pm
by SNakeFluGeL
Weird Texture Problem
As you can see, I think it's the shadow, makes my textures look like something where a nade has been throwing against. It looks ugly

Cause you can see all the line how the building is made, is there something I can fix this?

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Posted: Tue Jul 08, 2003 4:34 pm
by General Death
Sorry, but this is a very common bug in the compiler...not much you can do other than play with the lighting and hope its reduced or even better gone.
Posted: Tue Jul 08, 2003 5:15 pm
by SNakeFluGeL
Ah That's crap =/ Anyone Better News =)
Posted: Tue Jul 08, 2003 6:00 pm
by nuggets
better news we wish for, but rarely arrives, on this occassion no better news
but if you doubt the reply some1 has given check the number of posts they have... some1 with as many pasts as
General Death, doesn't make mistakes
(usually

)
Posted: Wed Jul 09, 2003 3:01 am
by Balr14
You can make the walls detail. Lighting affects detail brushes differently. If it's a dummy building, make that wall thicker. If it's not a dummy, make the walls a sandwich, with shadowclip in the middle. No guarantees any of these will work... Q3 engine is notorious for lighting problems.
Posted: Wed Jul 09, 2003 7:11 am
by rOger
Too bad you can't edit the lightmap by hand.