
(shame on m0g the blind ol' man)
I changed the paths, but as usual copy/paste somehow messes up everything... phuh, now i need to fix 11 shader files that contains info about 400+ textures!
I had a double value (orange):
############################
textures/m0g/road/roadq1
{
qer_editorimage textures/m0g/road/roadq1.tga
qer_keyword m0g_wood
surfaceparm stone
{
map textures/m0g
/m0g/road/roadq1.tga
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
############################
*sigh*