Ugly lighting on re-skinned static models
Posted: Tue Jul 08, 2003 5:57 pm
Ello lads.
I reskinned the c47 skytrain ( static_vehicle_allied_airplane-c47 ):

And the indicrate ( static_item_indycrate ):

... to fit better into my snowcovered map obj_vemork_approach.
The problem is that the c47 looks good with this shader:
But the crates look absolute CRAP with this one:
How can I make the boxes better lit/shaded? ( I kan handle shaders, I just dont understand how they work
)
I reskinned the c47 skytrain ( static_vehicle_allied_airplane-c47 ):

And the indicrate ( static_item_indycrate ):

... to fit better into my snowcovered map obj_vemork_approach.
The problem is that the c47 looks good with this shader:
Code: Select all
static_c47winter
{
qer_editorimage textures/models/vehicles/c47winter/c47winter.tga
{
map textures/models/vehicles/c47winter/c47winter.tga
rgbGen vertex
}
}Code: Select all
indycrate_snow
{
qer_editorimage textures/models/crates/indycrate_snow.tga
{
map textures/models/crates/indycrate_snow.tga
rgbGen static
}
}