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Triggers
Posted: Wed Jul 09, 2003 8:38 pm
by martijn_NL
Normaly a trigger is triggered by the player. But can a trigger be triggered for example by ai, vehicles or airplanes?
If it is possible how?
Martijn_NL
Posted: Wed Jul 09, 2003 8:43 pm
by jv_map
By AI, yes, just check the 'MONSTERS' box in the entity inspector.
You can try a trigger_vehicle for the vehicles and planes but I don't know whether it works.
Posted: Wed Jul 09, 2003 9:50 pm
by TheShiznaeSpe
it's possible to make a plane trigger a trigger-but much more difficult
make a trigger_multiple
targetname plane_trigger
make a script_model
model models/whatever/plane.tik
targetname plane1
add this to your scr:
//////////////////////////////////////////////////////////////////////////
main:
level.plane_triggering = 0
level.plane_trigger_triggerable = 1
level waittill prespawn
level waittill spawn
while (level.plane_triggering == 0)
{
if (($plane1 isTouching $plane_trigger[local.index] == 1) && (level.plane_trigger_triggerable == 1))
{
level.plane_triggering = 1
level.plane_trigger_triggerable = 0 // makes trigger not triggerable for plane
thread what_to_do_now
}
end
what_to_do_now:
iprintlnbold_noloc "I love TheShiznaeSpe."
level.plane_triggering = 0
level.plane_trigger_triggerable = 1
end
//////////////////////////////////////////////////////////////////////////