If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
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Silent_Death
Sergeant
Posts: 64 Joined: Sun May 25, 2003 5:59 pm
Location: Canada Ontario Hamilton
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by Silent_Death » Fri Jul 11, 2003 1:30 am
I'm new to mapping!
TheShiznaeSpe
Major
Posts: 304 Joined: Wed Feb 05, 2003 11:45 pm
Location: US
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by TheShiznaeSpe » Fri Jul 11, 2003 1:40 am
well i've seen worse (ie: when i tried to get players to attach to planes
)
but this is strange
crunch
Major
Posts: 348 Joined: Sat Jun 14, 2003 2:34 pm
Location: USA
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by crunch » Fri Jul 11, 2003 1:47 am
Even though you rotated the lamp, DON'T rotate the corona!
Just place it dead center on the bulb WITHOUT rotating.
Kill Ya Later!
Silent_Death
Sergeant
Posts: 64 Joined: Sun May 25, 2003 5:59 pm
Location: Canada Ontario Hamilton
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by Silent_Death » Fri Jul 11, 2003 2:32 am
LoL @ TheShiznaeSpe
And thanks Crunch it worked
I'm new to mapping!
tltrude
Chuck Norris
Posts: 4774 Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
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by tltrude » Fri Jul 11, 2003 7:44 am
Yep, rotating a corona is bad. If you want it to look more like indoor lighting try this:
Use an orange corona. Then add key: _color and value: 1 .8 .4 to the light entity in the hall. That color is a soft golden light. You can also reduce the size of the light with key: light and value: 150 (default is 300).
Tom Trude,