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Flyable Planes
Posted: Fri Jul 11, 2003 3:29 am
by HappyChappy_7000
Has anyone made a flyble plane or might know where to start

start
Posted: Fri Jul 11, 2003 6:26 am
by tltrude
You would start by understanding how driveable tanks work. If you look in the new releases forum, you'll see someone has made a flyable hilicopter. The hard part is making the view form the cockpit, if you are using the plane models in the game.
good luck - it's a lot of work.
Posted: Fri Jul 11, 2003 7:41 am
by HappyChappy_7000
Can you make a script origin which makes the players view target it so it can see from the script origin?
what a mouthfull...
YES
Posted: Fri Jul 11, 2003 8:30 am
by tltrude
Yes, but it is called a func_camera. Here is a little tutorial map that has a camera. Go up into the tower and step on the wooden mark.
http://pages.sbcglobal.net/tltrude/Temp/camera_test.zip

Posted: Fri Jul 11, 2003 8:48 am
by HappyChappy_7000
cOOl.
Nice tutorial
Posted: Fri Jul 11, 2003 9:11 am
by jv_map
Remember
all players on the server have to see through this camera

Posted: Fri Jul 11, 2003 4:50 pm
by TheShiznaeSpe
well, you could be cheap and use huddraw
but then, if a player leaves the cockpit, they still will see the cockpit on their screens

Posted: Fri Jul 11, 2003 8:44 pm
by Alcoholic
but then, cant you just use:
$player[local.i].viewangles = $lookthisway.angles
thats what i used for this one script where a player had to drive a fully loaded opel truck through a checkpoint.
Posted: Sat Jul 12, 2003 2:05 am
by HappyChappy_7000
Isnt it alright if the plane is just single player?
Because then you don't have to worry about all the players
Posted: Sat Jul 12, 2003 2:11 am
by TheShiznaeSpe
buddy, i don't want to sound condensceding, pessimistic, or mean, but...
you're not going to be able to make flying planes
scopio_midget and jv_map: 2 uber-good scripters who have been at this for way longer than you have-these are the only 2 guys EVER! to make something fly in mohaa
why don't you fiddle around with the scripting language a bit, working on smaller projects, and then try something revolutionary

Posted: Sat Jul 12, 2003 2:13 am
by HappyChappy_7000
good point..
What about drivable Tigers?
lol anything challenging is fine 4 me
Posted: Sat Jul 12, 2003 2:42 am
by Alcoholic
drivable tigers are easy, but the front of the turret blockz your view. panzers are OK. you might wanna see. its a simple matter of:
$tank attachdriverslot 0 $player
Posted: Sat Jul 12, 2003 3:09 am
by HappyChappy_7000
Yes but getting the view might be hard.
I've got a view above the tiger but it doesn't follow it nor change direction
Posted: Sat Jul 12, 2003 3:43 am
by Alcoholic
how do you adjust the view? maybe i can figure out the rest.
Posted: Sat Jul 12, 2003 3:50 am
by HappyChappy_7000
I placed the func_camera on top of the tiger.
You can get the code in tltrudes tut.
Heres the script
I think thats all i put in.