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why wont this work...
Posted: Fri Jul 11, 2003 4:43 pm
by w0lv3
local.v2rocket = spawn script_object
local.v2rocket model "static/v2.tik"
local.v2rocket.origin = ( 2973.00 2414.00 -510.00 )
local.v2rocket.angles = ( 0 0 0 )
local.v2rocket.scale = 1
local.v2rocket targetname rocket
wait 1
$rocket moveUp 1248
move
Posted: Fri Jul 11, 2003 4:48 pm
by tltrude
wait 1
$rocket moveUp 1248
$rocket move // or waitmove
end
Posted: Fri Jul 11, 2003 5:18 pm
by jv_map
I don't think you can spawn a static model from script

Posted: Fri Jul 11, 2003 8:42 pm
by Alcoholic
i think it has to be a script_model... right? and what tltrude said was right you cant just tell it to "moveup" you gotta tell it when to actually move.
Posted: Sat Jul 12, 2003 6:43 am
by w0lv3
thanks tltrude all i needed was the "end", this script below works fine:
local.v2rocket = spawn script_object
local.v2rocket model "static/v2.tik"
local.v2rocket.origin = ( 2973.00 2414.00 -510.00 )
local.v2rocket.angles = ( 0 0 0 )
local.v2rocket.scale = 1
local.v2rocket targetname rocket
wait 1
$rocket moveUp 1248
$rocket move
end
alcoholic whats the difference between model and object?
Posted: Sat Jul 12, 2003 6:48 am
by jv_map
w0lv3 wrote:alcoholic whats the difference between model and object?
I don't think there is any difference. I just take it you will get lighting errors for spawning a static model with vertex lighting.