bulletproof glass

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
solar
Colour Sergeant
Posts: 99
Joined: Fri Mar 21, 2003 2:40 pm
Location: Toledo, OH

bulletproof glass

Post by solar »

Allright, I have to start a new thread on this because it's driving me batty. I want to make bulletproof glass, and I can't seem to. I've tried everything. I'm using a window texture and blowing it up so the frames aren't visible. Here's a list of a few things I've tried:

1. Glass clip on each side of window tex

2. regular clip on each side of window tex

3. weaponclip on each side of window tex

4. making a func_window and setting health to 10000

5. trying to set "weaponclip" in the surface parms

None of these have worked. I really need this to happen or it ruins my map.
crunch
Major
Posts: 348
Joined: Sat Jun 14, 2003 2:34 pm
Location: USA
Contact:

Post by crunch »

Simply sandwich your window between two clips. Use "clip_all".

Kill Ya Later.
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

Weapons clip

Post by tltrude »

Weapons clip should of worked. It can occupy the same space as the window. So, if you place it inside the window brush, but not as wide, the window should still show the bullet hits--and still be bullet proof. Clip All should work too.
Tom Trude,

Image
User avatar
Alcoholic
General
Posts: 1470
Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:

Post by Alcoholic »

will grenades bounc off weapon_clip? and if it does, it should bounce off clip_all right?
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

yes

Post by tltrude »

yes
Tom Trude,

Image
User avatar
Alcoholic
General
Posts: 1470
Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:

Post by Alcoholic »

yes 4 both?
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

Don't know

Post by tltrude »

I don't know for sure about clip all, but it should CLIP ALL!
Tom Trude,

Image
User avatar
Alcoholic
General
Posts: 1470
Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:

Post by Alcoholic »

and how exactly does it look? do the bullets / projectiles just disappear similar to sky?
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

No they will bounce back.
Image
Post Reply