Allright, I have to start a new thread on this because it's driving me batty. I want to make bulletproof glass, and I can't seem to. I've tried everything. I'm using a window texture and blowing it up so the frames aren't visible. Here's a list of a few things I've tried:
1. Glass clip on each side of window tex
2. regular clip on each side of window tex
3. weaponclip on each side of window tex
4. making a func_window and setting health to 10000
5. trying to set "weaponclip" in the surface parms
None of these have worked. I really need this to happen or it ruins my map.
Weapons clip should of worked. It can occupy the same space as the window. So, if you place it inside the window brush, but not as wide, the window should still show the bullet hits--and still be bullet proof. Clip All should work too.