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bulletproof glass

Posted: Sat Jul 12, 2003 1:44 pm
by solar
Allright, I have to start a new thread on this because it's driving me batty. I want to make bulletproof glass, and I can't seem to. I've tried everything. I'm using a window texture and blowing it up so the frames aren't visible. Here's a list of a few things I've tried:

1. Glass clip on each side of window tex

2. regular clip on each side of window tex

3. weaponclip on each side of window tex

4. making a func_window and setting health to 10000

5. trying to set "weaponclip" in the surface parms

None of these have worked. I really need this to happen or it ruins my map.

Posted: Sat Jul 12, 2003 4:16 pm
by crunch
Simply sandwich your window between two clips. Use "clip_all".

Kill Ya Later.

Weapons clip

Posted: Sun Jul 13, 2003 3:23 am
by tltrude
Weapons clip should of worked. It can occupy the same space as the window. So, if you place it inside the window brush, but not as wide, the window should still show the bullet hits--and still be bullet proof. Clip All should work too.

Posted: Sun Jul 13, 2003 3:37 am
by Alcoholic
will grenades bounc off weapon_clip? and if it does, it should bounce off clip_all right?

yes

Posted: Sun Jul 13, 2003 3:40 am
by tltrude
yes

Posted: Sun Jul 13, 2003 3:41 am
by Alcoholic
yes 4 both?

Don't know

Posted: Sun Jul 13, 2003 4:01 am
by tltrude
I don't know for sure about clip all, but it should CLIP ALL!

Posted: Sun Jul 13, 2003 4:04 am
by Alcoholic
and how exactly does it look? do the bullets / projectiles just disappear similar to sky?

Posted: Sun Jul 13, 2003 7:03 am
by jv_map
No they will bounce back.