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Model clipping (different than clip brushes)

Posted: Sun Jul 13, 2003 12:21 pm
by Trinculo
ok guys i'm stumped, i cant seem to figure a way to make the bounding box on the damn standard vehicle/europe/car-tan model non-solid so my clipping brushes work properly, i have tryed "n" NO_STATIC_COLLISION but that doesn't seem to do anything to it......... :(

Any ideas?

Plus why is there a static/vehicle/europe/car-tan when it is just a pink box in mohradiant and doesn't show up as anything in game?

Posted: Sun Jul 13, 2003 1:17 pm
by jv_map
Type key 'notsolid' (no value) to make the bounding box non-solid. :)

Several entities of the list in mohaa are broken which is due to the paks shipped with the game are basically a mess (e.g. pak4.pk3 is never used whatsoever ;)).

Posted: Sun Jul 13, 2003 3:15 pm
by Trinculo
thank you very much jv_map, you are a life saver :)

Posted: Mon Jul 14, 2003 3:56 pm
by Trinculo
umm nope that doesn't work for me :( :x

any other sugestions?

Posted: Thu Jul 17, 2003 5:11 am
by Trinculo
come on guys i know you can help me :)

Posted: Thu Jul 17, 2003 9:35 pm
by Alcoholic
if its still the "vehicle" entity you can give it a collision mask i think.

Posted: Fri Jul 18, 2003 5:07 pm
by Trinculo
collision mask? never heard of that

Posted: Fri Jul 18, 2003 6:10 pm
by jv_map
Try key / value

setsize / (0 0 0) (0 0 0)

or

setsize / 0 0 0" "0 0 0

Make a backup of your .map before you try the latter :!:

Posted: Fri Jul 18, 2003 9:13 pm
by Alcoholic
whats the ladder do.

Posted: Mon Jul 21, 2003 2:21 pm
by Trinculo
lol he said latter not ladder as in the last thing not something you climb

Posted: Mon Jul 21, 2003 2:36 pm
by Trinculo
nope neither of them did anything the bounding box is still solid :(

Posted: Mon Jul 21, 2003 8:52 pm
by Alcoholic
yeah whats the last one do.