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AI NOT ATTACK...HELP PLEASE

Posted: Sun Jul 13, 2003 3:32 pm
by WarTech
I add it a bot via script to a map, "I did not create the Map, just used script to add the bot into the map", Anyway, the bot looks at you but does nothing else. I did ad the global/ai.scr right under the main. Can any of you gurus tell how to make the ai attack. Or provide me with a simple script PLEASE. Note below is the example I used.




// tunisian_fe
// ARCHITECTURE: Havoc
// SCRIPTING: Havoc

main:

exec global/ai.scr

// set scoreboard messages
setcvar "g_obj_alliedtext1" "Tunisian_Fe"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""

setcvar "g_scoreboardpic" "tunisianload"



level waitTill prespawn

//*** Precache Dm Stuff
exec global/DMprecache.scr
exec global/exploder.scr
exec global/bomber.scr


level.script = maps/dm/tunisian_fe.scr
exec global/ambient.scr tunisian_fe

$world farplane_color "0.752941 0.752941 0.752941"
level.fogplane = 11000
$world farplane level.fogplane
level waittill spawn


end

//--------------------------------------------------------------------------------
bot1:
wait 3

spawn human/german_waffenss_shutze "targetname" "bot1"
$bot1.origin = ( -657 1701 82)
$bot1.angle = -129
$bot1.sight = 50000
$bot1.accuracy = 70
$bot1.aggresiveness = 95
$bot1.position = crouch

goto bot1
end

Posted: Sun Jul 13, 2003 4:10 pm
by jv_map
human/german_waffenss_shutze doesn't have the right animation includes. Please read my single player maps without test tutorial :)

Posted: Sun Jul 13, 2003 4:26 pm
by WarTech
jv_map wrote:human/german_waffenss_shutze doesn't have the right animation includes. Please read my single player maps without test tutorial :)
Where is this located, can you point me to it? By the way I am doing it for Multiplayer maps as a Server Side Mod. Thanks For assistance. Please help me. All fingers are pointing at you so far as to the know how. Once more thanks for your help

Here

Posted: Sun Jul 13, 2003 6:30 pm
by jv_map
/tutorials/sp_wotest.php

You can also use the TIKIs from the jv_bot pk3s :)

Get them here (if you haven't already)
http://www.planetmedal.com/freebrief/mohaa/bots/

Re: Here

Posted: Sun Jul 13, 2003 10:03 pm
by WarTech
jv_map wrote:/tutorials/sp_wotest.php

You can also use the TIKIs from the jv_bot pk3s :)

Get them here (if you haven't already)
http://www.planetmedal.com/freebrief/mohaa/bots/
Jv I hope you received the e-mail I sent you with the server side pack for you to test. This is what I found out so for. Using the script that I sent you with the server side mode and using your Tks for the Ai's I can script in the bots into any map. Now as I state in the e-mail flughafen map runs fine in Team match mode with out using your Tks. Now the Question is: Why that map does not need your Tk files and runs just right with the stock Ai files and the rest of the maps dont. I hope you can figure it out or anyone out there with some code knowledge. I really want it to be a server side mod ,,,since most of the players have no clue how to install the files need it to see the bots.