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Window textures and help

Posted: Mon Jul 14, 2003 1:49 am
by 007craft
ok. im making my first map.. Ive made the windows i can see threw and the windows i can shoot and break. now i need to make a window that has a frame (wooden) and maybe some broken bits of glass all around the frame (like a broken window) but so i can jump threw the center of it. So far if i select the tecture that says broken window it just gives me a broken window with bars across it and i cant jump thre or anything How do i do this? is it a texture i need and if so which 1? Or is there no such way to do what im asking (im using the texture "window_2 i think its called and it has a bown frame)

Thanks in advanced

Posted: Mon Jul 14, 2003 2:58 am
by Alcoholic
func_windows have the option of being passable when they break.

Posted: Mon Jul 14, 2003 3:37 am
by Sonsai
or you could make the brush passable... i forgot how

Posted: Mon Jul 14, 2003 4:09 am
by 007craft
thanks for the tip.. but now it looks kinda silly seeing as i walk threw bars that go across my window. maybe i should just make a frame out of brushs?

Posted: Mon Jul 14, 2003 6:15 am
by wacko
Think about making the script_object which is the broken version of the window out of more than one brush. U could still give those brushes the texture of a broken window and u would have the desired hole in the middle. Else, u could still make ur own texture for the broken version where the bars are erased...

broken

Posted: Mon Jul 14, 2003 10:24 am
by tltrude
The broken window does not have to be just one brush, but it does have to be one entity. Highlight all the brushes of the broken window and make them a single script object. Then checkmark the nonsolid check box.

Posted: Mon Jul 14, 2003 12:07 pm
by wacko
That's what I wanted to say :wink: :oops:

Re: broken

Posted: Mon Jul 14, 2003 3:34 pm
by 007craft
tltrude wrote:The broken window does not have to be just one brush, but it does have to be one entity. Highlight all the brushes of the broken window and make them a single script object. Then checkmark the nonsolid check box.

this worked TY.. unfortunatly it did not turn out like i had invisioned it so i just scraped the ida and put up a frame lol

Posted: Mon Jul 14, 2003 3:42 pm
by bdbodger
the broken textures look different in the game than in the editor . I'd try a few out or maybe make some yourself , copy the shader for a window and use a graphics program and design your own .

Tutorial map

Posted: Mon Jul 14, 2003 4:11 pm
by tltrude
My Explodingdoor tutroial map has a window you can jump through to break it. The broken window is made of 4 brushes, too.

http://pages.sbcglobal.net/tltrude/Temp ... ngdoor.zip

Image