A few questions but mostly compiler time
Posted: Mon Jul 14, 2003 6:32 pm
First off, how long does it take to compile the average map? I've got a 1.4 266fsb amd, with 512 megs or ram. I just started to make maps and almost have my first one done. I started to compile it last night and it still has not finished and is at 73% right now. Is that normal or is something wrong with the way I made my map. I have used some prefabs from the web that have given some errors in the compiler that say degenerate plane or mirror plane. Is that what is taking so long??? I believe I have somewhere around 2000 to 3000 brushes total, and only ambient light.
Ok next, I saw that there is a plugin you can download to help get rid of errors. I cant remember its name but its posted on the compiler error page. Anyway what are the file extensions suppose to be and where do you put them. When I got the file it is called Plugins.ace . What do you do with that???
Lastly, can you hide things from your views when you dont want to see them while you create the rest of your map. Say for instance a tank that comes with the program or chairs or the like. If you cant hide them can you at least turn off the feature that draws the chair like a preview when you get close with the camera???
Thanks to anyone who can help me out.
Daniel
Ok next, I saw that there is a plugin you can download to help get rid of errors. I cant remember its name but its posted on the compiler error page. Anyway what are the file extensions suppose to be and where do you put them. When I got the file it is called Plugins.ace . What do you do with that???
Lastly, can you hide things from your views when you dont want to see them while you create the rest of your map. Say for instance a tank that comes with the program or chairs or the like. If you cant hide them can you at least turn off the feature that draws the chair like a preview when you get close with the camera???
Thanks to anyone who can help me out.
Daniel